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Multimedia Arts: Home

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Anna Lorriza Sajona
Contact:
Br. Fidelis Leddy Center for Learning Resources
De La Salle-College of Saint Benilde
2544 Taft Avenue, Malate, Manila 1004
+63 8230-5100 loc. 1484 (Taft)

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The books in the LRC are arranged by topic using Library of Congress classification system. Here are a few call number ranges to explore:

Multimedia Arts

NC1-1940 Drawing. Design. Illustration

NC845-915  Graphic art materials

NC950-(996)  Illustration

NC997-1003 Commercial art. Advertising art

NC1280-1284  Printed ephemera. Imagerie populaire

ND1470-1625  Technique and materials

NE1-3002  Print media

NE3000-3002  Copying art. Copying machine art

NX1-820  Arts in general

NX420-430  Exhibitions

NX440-632  History of the arts

NX650-694  Special subjects, characters, persons, religious arts, etc.

NX700-750  Patronage of the arts

NX760-770  Administration of the arts

NX798-820  Arts centers and facilities

QA75.5-76.95  Electronic computers. 

QA76.75-76.765  Computer software

TK5101-6720  Telecommunication

TK7800-8360  Electronics

TR1-1050  Photography

TR250-265  Cameras

TR287-500  Photographic processing. Darkroom technique  

TR550-581  Studio and laboratory

TR590-620  Lighting

TR845-899  Cinematography. Motion pictures


 

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Multimedia Arts

The Multimedia Arts degree program combines core skills such as communications, programming and graphic design with evolving areas such as digital media and the Internet. Students harness the power of the latest digital media technology. This degree is also recommended for those who are interested in broadcasting, journalism, communication arts, new media design and communications, and other fields using digital technologies.  (CURRICULUM 2012)

Critical thinking and innovation are at the heart of the student-centered Multimedia Arts (MMA) curriculum, which seeks to hone creative and innovative multimedia practitioners, proficient in the necessary digital arts skills and confident in the practice of innovation. Provided with the most useful and practical lessons for a future in the digital creative industries, students are prepared to build digital arts projects holistically, starting from the task of conceptualization to actual execution and exhibition. With faculty members who are also industry practitioners, students gain real-world advice and functional skills towards using their multimedia work for the needs of the bigger society, highlighting the value of creative work that is contemporary and relevant.  (CURRICULUM 2018)

This subject guide gathers in one place carefully evaluated and selected resources on multimedia arts available and accessible at the CLR and its subscribed databases. Books (both print and electronic) are categorized per course; while journals, online databases, and industry report are recommended for the entire Multimedia Arts program.


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Books on FSARTH1 - Art History 1

Art History 1

The course presents a survey of the influential and significant portions in the Western art and design history. The course intends to develop students’ skill in identifying the stylistic developments of forms according to their concepts and functions. In addition, it allows the students to understand the meanings and significance of various art works in response to the conditions of the period, artists’ statements, and the reception of the public. At the end of the course, they are expected to trace the sources and influences of highly significant art works and designs in modern and contemporary periods.

Art History 1

The course presents a survey of the influential and significant portions in the Western art and design history. The course intends to develop students’ skill in identifying the stylistic developments of forms according to their concepts and functions. In addition, it allows the students to understand the meanings and significance of various art works in response to the conditions of the period, artists’ statements, and the reception of the public. At the end of the course, they are expected to trace the sources and influences of highly significant art works and designs in modern and contemporary periods.

Books on FSARTH2 - Art History 2

Art History 2

The course presents a survey of the influential and significant portions in Asian art and design history. As the students chart the development of forms and styles in Asia in relation to the milieu, artists/producers, and the publics, they are expected to understand the common threads that link the local art and design to the region. In this manner, the concept of art making and art production in Asia will be understood as they examine the context of the works in relation to the region’s environment, socio-economic and political conditions, religion, and the like.

Art History 2

The course presents a survey of the influential and significant portions in Asian art and design history. As the students chart the development of forms and styles in Asia in relation to the milieu, artists/producers, and the publics, they are expected to understand the common threads that link the local art and design to the region. In this manner, the concept of art making and art production in Asia will be understood as they examine the context of the works in relation to the region’s environment, socio-economic and political conditions, religion, and the like.

Books on FSDRWG1 - Drawing 1: Basic Form and Shape

Drawing 1: Basic Form and Shape

The main intention is to develop the students’ fundamental skills basic drawing. The course enables the student to refine drawing techniques through its emphasis on form, texture, and depth. Students will be trained to handle well the drawing materials specially the dry medium based on the requirements of the assignment by introducing to the students ranges of forms and step by step example of different approaches of techniques and media.

Drawing 1: Basic Form and Shape

The main intention is to develop the students’ fundamental skills basic drawing. The course enables the student to refine drawing techniques through its emphasis on form, texture, and depth. Students will be trained to handle well the drawing materials specially the dry medium based on the requirements of the assignment by introducing to the students ranges of forms and step by step example of different approaches of techniques and media.

Books on FSDRWG2 - Drawing 2 : Figure Drawing

Drawing 2 : Figure Drawing

With strong emphasis on Figure Drawing and Human Anatomy Drawing, the course intends to provide the students with intense training in drawing human bodies. Employing the Classical Greek training and aesthetics in rendering human figures - balance, proportion and symmetry will be used as the basic standards for completing the requirements.

Drawing 2 : Figure Drawing

With strong emphasis on Figure Drawing and Human Anatomy Drawing, the course intends to provide the students with intense training in drawing human bodies. Employing the Classical Greek training and aesthetics in rendering human figures - balance, proportion and symmetry will be used as the basic standards for completing the requirements.

Books on FSTHEOR - Theory in Art and Design

Theory in Art and Design

Modern and contemporary art/design theories will be studied with reference to the significant works in the local and international setting. Thematic in approach, issues and controversies in society, environment/ecology, identity, religion, to name a few, will be examined using art and design as the take-off point in the students’ exploration and interrogation. Furthermore, the production of art, reception and consumption will be highlighted with emphasis on the construction of value in art/design within the context of culture, society and history.

Theory in Art and Design

Modern and contemporary art/design theories will be studied with reference to the significant works in the local and international setting. Thematic in approach, issues and controversies in society, environment/ecology, identity, religion, to name a few, will be examined using art and design as the take-off point in the students’ exploration and interrogation. Furthermore, the production of art, reception and consumption will be highlighted with emphasis on the construction of value in art/design within the context of culture, society and history.

Books on FSTUDI1 - Studio 1: Studies on Form and Space

Studies on Form and Space

The course intends to explore the various 3-dimensional forms and as they interact with the space. The nature of these forms will be studied and rendered utilizing materials that can be molded, shaped and manipulated according to the theme or context of the project. The course tackles the tangible/tactile exploration of media from traditional to modern periods. An introduction to materials, techniques, and ideas that comprise the 3 dimensional expressions, the students are encouraged to explore man-made and natural forms and elements. The process of observation, examination and exploration of materials from line, plane, mass and space are tackled in order to create 3-dimensional compositions.

Studies on Form and Space

The course intends to explore the various 3-dimensional forms and as they interact with the space. The nature of these forms will be studied and rendered utilizing materials that can be molded, shaped and manipulated according to the theme or context of the project. The course tackles the tangible/tactile exploration of media from traditional to modern periods. An introduction to materials, techniques, and ideas that comprise the 3 dimensional expressions, the students are encouraged to explore man-made and natural forms and elements. The process of observation, examination and exploration of materials from line, plane, mass and space are tackled in order to create 3-dimensional compositions.

Books on FSTUDI2 - Studio 2 : Studies on Light and Color

Studio 2 : Studies on Light and Color

The course intends to allow the students to explore and know the basic language in the arts, with emphasis on the relevant art and design elements, their meanings and functions. It highlights nature observation to acquire the material characteristics, sensations, emotional and psychological value of each element. The meaning-conveying potential of the elements of art and design will be studied with emphasis on color theory, color relationships which affect optical, emotional, sensory, intellectual concepts and psychological dynamics. Techniques in rendering colors and design in various traditional media (watercolour, acrylic, pencils, markers) will be explored.

Studio 2 : Studies on Light and Color

The course intends to allow the students to explore and know the basic language in the arts, with emphasis on the relevant art and design elements, their meanings and functions. It highlights nature observation to acquire the material characteristics, sensations, emotional and psychological value of each element. The meaning-conveying potential of the elements of art and design will be studied with emphasis on color theory, color relationships which affect optical, emotional, sensory, intellectual concepts and psychological dynamics. Techniques in rendering colors and design in various traditional media (watercolour, acrylic, pencils, markers) will be explored.

Books on M2DANIM - 2D Graphics and Animation

2D Graphics and Animation

M2DANIM is a computer laboratory course, which aims to teach the students the digital side of 2D animation. This course will focus on the process of digital ink and paint, as well as background painting. Other post – production processes, such as compositing, rendering, editing and publishing will also be covered in this course.

M2DANIM is a course that enables students to familiarize themselves with the use of 2D animation software such as Adobe Flash and Photoshop. It will be an advantage to Multimedia Arts students if they know the basics of animation postproduction.

Animation plays a major role in the field of the Multimedia Arts. Almost all multimedia applications like: website design and web animation; graphical corporate presentations; educational cd-roms; video games; complex animation for advertisements, TV series, video and feature films, all use 2D and 3D animation.

2D Graphics and Animation

M2DANIM is a computer laboratory course, which aims to teach the students the digital side of 2D animation. This course will focus on the process of digital ink and paint, as well as background painting. Other post – production processes, such as compositing, rendering, editing and publishing will also be covered in this course.

M2DANIM is a course that enables students to familiarize themselves with the use of 2D animation software such as Adobe Flash and Photoshop. It will be an advantage to Multimedia Arts students if they know the basics of animation postproduction.

Animation plays a major role in the field of the Multimedia Arts. Almost all multimedia applications like: website design and web animation; graphical corporate presentations; educational cd-roms; video games; complex animation for advertisements, TV series, video and feature films, all use 2D and 3D animation.

Books on M3DANIM - 3D Graphics and Animation

3D Graphics and Animation

This course is an introduction to 3D modeling and animation production. It aims to train students to create dynamic presentation-like images focused on modeling, texturing, lighting, and animation. In this course, students will be taught how to create a 3D demo reel presentation that can be used for object/product/logo animation or as part of opening billboards production (OBB).

3D Graphics and Animation

This course is an introduction to 3D modeling and animation production. It aims to train students to create dynamic presentation-like images focused on modeling, texturing, lighting, and animation. In this course, students will be taught how to create a 3D demo reel presentation that can be used for object/product/logo animation or as part of opening billboards production (OBB).

Books on MBSICAV - Basics of Audio and Video for Multimedia

Basics of Audio and Video for Multimedia

Basics of Audio and Video for Multimedia will introduce the learner to the basics of audio and video.  It will tackle the basic principles of audio and video composition, equipment handling and basic production.  The course is designed to help the learner understand the intermediate and advanced concepts that will be learned in MMAUDIO and MDVIDEO.

Basics of Audio and Video for Multimedia

Basics of Audio and Video for Multimedia will introduce the learner to the basics of audio and video.  It will tackle the basic principles of audio and video composition, equipment handling and basic production.  The course is designed to help the learner understand the intermediate and advanced concepts that will be learned in MMAUDIO and MDVIDEO.

Books on MDAUDIO - Digital Audio for Multimedia Applications

Digital Audio for Multimedia Applications

MDAUDIO is a course that enables the student to professionally record sound, edit and mix audio. Fundamentals of sound and audio are learned, along with proper selection and usage of microphones, digital recording concepts and techniques, usage of dynamic and delay related effects, clear multi-track mixing and effective vocal delivery. Sound Design plays an essential role in effectively communicating the sales message, complementing visuals produced as learned by the student in other subjects of the curriculum.  This helps to achieve the objectives of the program by providing knowledge and skills to the student in becoming a resourceful and creative multimedia producer.  This is valuable to the student in spawning, establishing and maintaining a prosperous career in multimedia. The student spawns creativity and develops problem solving skills with lab work that accompanies lecture and discussion.

Digital Audio for Multimedia Applications

MDAUDIO is a course that enables the student to professionally record sound, edit and mix audio. Fundamentals of sound and audio are learned, along with proper selection and usage of microphones, digital recording concepts and techniques, usage of dynamic and delay related effects, clear multi-track mixing and effective vocal delivery. Sound Design plays an essential role in effectively communicating the sales message, complementing visuals produced as learned by the student in other subjects of the curriculum.  This helps to achieve the objectives of the program by providing knowledge and skills to the student in becoming a resourceful and creative multimedia producer.  This is valuable to the student in spawning, establishing and maintaining a prosperous career in multimedia. The student spawns creativity and develops problem solving skills with lab work that accompanies lecture and discussion.

Books on MDPHOTO - Basic Digital Photography for Multimedia Applications

Basic Digital Photography for Multimedia Applications

MDPHOTO introduces the concepts and body of knowledge that forms the foundation for the professional practice of photography. This course lays the groundwork for the study and conceptualization of designs in photo-imaging, specifically in the field of multimedia arts. This course is designed for students who have acquired some skills in basic photography, but need to learn the intricacies of lighting set-ups so as to support their photo design concepts. The course will focus mainly on the technical aspect of photographic lighting and its strong and direct relationship to the photo concept and design. In the same manner, the creation of design concepts for photography will help the students in many of their succeeding subjects, as most of their subjects require the use of photographic images.

Basic Digital Photography for Multimedia Applications

MDPHOTO introduces the concepts and body of knowledge that forms the foundation for the professional practice of photography. This course lays the groundwork for the study and conceptualization of designs in photo-imaging, specifically in the field of multimedia arts. This course is designed for students who have acquired some skills in basic photography, but need to learn the intricacies of lighting set-ups so as to support their photo design concepts. The course will focus mainly on the technical aspect of photographic lighting and its strong and direct relationship to the photo concept and design. In the same manner, the creation of design concepts for photography will help the students in many of their succeeding subjects, as most of their subjects require the use of photographic images.

Books on MDVIDEO - Digital Video for Multimedia Applications

Digital Video for Multimedia Applications

MDVIDEO is a digital video production course that seeks to train the students in the basics of video production and post production – shot size and composition, continuity, basic lighting, basic editing, basic motion graphics and compositing. These fundamentals will be covered within the trimester through a series of lectures, workshops, demonstrations, and projects. Through this course, a student will be equipped and trained to effectively translate and convey messages via the use of motion picture and its accompanying elements.

Digital Video for Multimedia Applications

MDVIDEO is a digital video production course that seeks to train the students in the basics of video production and post production – shot size and composition, continuity, basic lighting, basic editing, basic motion graphics and compositing. These fundamentals will be covered within the trimester through a series of lectures, workshops, demonstrations, and projects. Through this course, a student will be equipped and trained to effectively translate and convey messages via the use of motion picture and its accompanying elements.

Books on MGRAPH1 - Introduction to Graphic Design and Multimedia

Introduction to Graphic Design and Multimedia

This course serves as the foundation course for all graphic design and design focused multimedia subjects.

The course introduces the student to the practice of graphic design in the contemporary world; its beginnings in the early 20th century as a field of creative practice in its own right as opposed to advertising; the future it faces in the age of technological and digital advancements; and how these advancements and other social factors have affected the practice of graphic design well beyond how it was intended by its early practitioners. This course also serves as an overview to the various directions that a graphic design practitioner can choose to go to after graduation.

The laboratory component of the course introduces the students to the basic softwares used in the industry, and is taught the importance of the use of the proper software for various design project. An understanding of the differences between these softwares, and more importantly, their application, is shown through hands-on projects that go beyond mere creation but discusses the final output and the consequences of important choices made at the beginning. The student will be taught terms and practices used in the graphic design industry and its various media to prepare him for the higher graphic design subjects.

Introduction to Graphic Design and Multimedia

This course serves as the foundation course for all graphic design and design focused multimedia subjects.

The course introduces the student to the practice of graphic design in the contemporary world; its beginnings in the early 20th century as a field of creative practice in its own right as opposed to advertising; the future it faces in the age of technological and digital advancements; and how these advancements and other social factors have affected the practice of graphic design well beyond how it was intended by its early practitioners. This course also serves as an overview to the various directions that a graphic design practitioner can choose to go to after graduation.

The laboratory component of the course introduces the students to the basic softwares used in the industry, and is taught the importance of the use of the proper software for various design project. An understanding of the differences between these softwares, and more importantly, their application, is shown through hands-on projects that go beyond mere creation but discusses the final output and the consequences of important choices made at the beginning. The student will be taught terms and practices used in the graphic design industry and its various media to prepare him for the higher graphic design subjects.

Books on MGRAPH2 - Typography, Image and Visual Communication

Typography, Image and Visual Communication

This course introduces the student to the importance of typography and images in visual communication. Type history, important typefaces and creators, and how type creates and affects meaning will be discussed in the first part of the course. The second part deals with how combining images with type affects meaning, including iconography and symbolism in visual design.

The student is introduced to the design and communication process, the importance of the audience in communication, and specific communication theories (semiotics, polysemy, Marxist theory in visual communication, and the role of the “author” in communication) that affect the practice of graphic design.

The laboratory component of the course will reinforce these ideas through various visualization exercises and projects. These exercises and projects are treated and presented as purely formal problems that will focus on visual representation and expressions in visual communication. Experimentation with various media used in the Foundation Studies courses is highly encouraged, not limiting the projects to just computer-generated works to emphasize the idea that content and meaning creation and its corresponding interpretation is not determined by software but by the effectiveness of the idea.

Typography, Image and Visual Communication

This course introduces the student to the importance of typography and images in visual communication. Type history, important typefaces and creators, and how type creates and affects meaning will be discussed in the first part of the course. The second part deals with how combining images with type affects meaning, including iconography and symbolism in visual design.

The student is introduced to the design and communication process, the importance of the audience in communication, and specific communication theories (semiotics, polysemy, Marxist theory in visual communication, and the role of the “author” in communication) that affect the practice of graphic design.

The laboratory component of the course will reinforce these ideas through various visualization exercises and projects. These exercises and projects are treated and presented as purely formal problems that will focus on visual representation and expressions in visual communication. Experimentation with various media used in the Foundation Studies courses is highly encouraged, not limiting the projects to just computer-generated works to emphasize the idea that content and meaning creation and its corresponding interpretation is not determined by software but by the effectiveness of the idea.

Books on MGRAPH3 - Graphic Communication and Digital Media

Graphic Communication and Digital Media

This course builds on the different ideas introduced in MGRAPH2, and focuses on various design problems that the graphic designer faces in the world today. Formation of meaning and the importance of research, coming up with a solution and its expression through visual design is discussed and investigated through problems that range from branding, including identity creation and its application and various iterations; meaning-creation through type and image, and applied to specific print media like the poster or book cover; and the element of time and space added to type and image in multimedia projects that combine all of these to add layers of meaning and experience. Importance is given on original creations, from images, text, and other content included in the projects; to original ideas and solutions for existing design problems. Stylistic graphic expression throughout the decades will also be discussed, starting from the pre-modernist period, modernist, and post-modernist schools of thought, as well as contemporary graphic styles that shape and influence the practice.

The laboratory component of the course will focus on the various media that graphic designers use nowadays in visual expression. Emphasis will be given on the multi-media/vari-media approach on the application of an idea, investigating the strengths and weaknesses of each medium and using each to the fullest. The students will learn to work together as a team in coming up with solutions to the given design problems.

Graphic Communication and Digital Media

This course builds on the different ideas introduced in MGRAPH2, and focuses on various design problems that the graphic designer faces in the world today. Formation of meaning and the importance of research, coming up with a solution and its expression through visual design is discussed and investigated through problems that range from branding, including identity creation and its application and various iterations; meaning-creation through type and image, and applied to specific print media like the poster or book cover; and the element of time and space added to type and image in multimedia projects that combine all of these to add layers of meaning and experience. Importance is given on original creations, from images, text, and other content included in the projects; to original ideas and solutions for existing design problems. Stylistic graphic expression throughout the decades will also be discussed, starting from the pre-modernist period, modernist, and post-modernist schools of thought, as well as contemporary graphic styles that shape and influence the practice.

The laboratory component of the course will focus on the various media that graphic designers use nowadays in visual expression. Emphasis will be given on the multi-media/vari-media approach on the application of an idea, investigating the strengths and weaknesses of each medium and using each to the fullest. The students will learn to work together as a team in coming up with solutions to the given design problems.

Books on MINTER1 - Interface Design for Multimedia Applications

Interface Design for Multimedia Applications

Many technological innovations rely upon User Interface Design to elevate their technical complexity to a usable product. Technology alone may not win user acceptance and subsequent marketability. The User Experience, or how the user experiences the end product, is the key to acceptance. And that is where User Interface Design enters the design process.

Thus, MINTER1 class is designed to harness the full potential of the multimedia designer’s ability to pool together design principles learned in the previous subjects and conceptualization skills to produce an effective user interface that will make their websites and interactive digital media visually appealing but also user acceptable.

Interface Design for Multimedia Applications

Many technological innovations rely upon User Interface Design to elevate their technical complexity to a usable product. Technology alone may not win user acceptance and subsequent marketability. The User Experience, or how the user experiences the end product, is the key to acceptance. And that is where User Interface Design enters the design process.

Thus, MINTER1 class is designed to harness the full potential of the multimedia designer’s ability to pool together design principles learned in the previous subjects and conceptualization skills to produce an effective user interface that will make their websites and interactive digital media visually appealing but also user acceptable.

Books on MINTER2 - Introduction to Multimedia Programming

Introduction to Multimedia Programming

Introduction to Multimedia Programming is a course that aims to enable multimedia arts students to develop solutions/algorithms for problems related to multimedia programming.   Solutions to be developed will be in the form of flowcharts, pseudo-codes, and scripts.  The course prepares students for MMA courses like interactive authoring, web development, and other elective courses that involve programming/scripting. 

The problems and cases to be given shall enable students to learn the basic programming constructs and know how to use and organize them into simple and yet, structured solutions.   Discussions and activities will always tackle objects and how to manipulate their properties (OOP).  The deliverables of this course include flowcharts, structured-English codes, and an interactive project (navigation menu) using any or combination of lingo, and java.

Introduction to Multimedia Programming

Introduction to Multimedia Programming is a course that aims to enable multimedia arts students to develop solutions/algorithms for problems related to multimedia programming.   Solutions to be developed will be in the form of flowcharts, pseudo-codes, and scripts.  The course prepares students for MMA courses like interactive authoring, web development, and other elective courses that involve programming/scripting. 

The problems and cases to be given shall enable students to learn the basic programming constructs and know how to use and organize them into simple and yet, structured solutions.   Discussions and activities will always tackle objects and how to manipulate their properties (OOP).  The deliverables of this course include flowcharts, structured-English codes, and an interactive project (navigation menu) using any or combination of lingo, and java.

Books on MINTER3 - Interactive Applications for Online Media 1

Interactive Applications for Online Media 1

Interactive Applications for Online Media 1 lays the foundation of developing HTML websites using industry standards for development and ease of editing content.  Client ­side script enhancements to create movement within the website are also part of this course. The course will also cover the configuring of forms to be used with available server ­side scripts to create simple online interactivity.

The course extensively uses lab work, homework, PBLs, and a project to create the necessary hands-­on experience required to acquire the skills. This course will prepare the design and core skills required for the succeeding web track courses.

Interactive Applications for Online Media 1

Interactive Applications for Online Media 1 lays the foundation of developing HTML websites using industry standards for development and ease of editing content.  Client ­side script enhancements to create movement within the website are also part of this course. The course will also cover the configuring of forms to be used with available server ­side scripts to create simple online interactivity.

The course extensively uses lab work, homework, PBLs, and a project to create the necessary hands-­on experience required to acquire the skills. This course will prepare the design and core skills required for the succeeding web track courses.

Books on MINTER4 - Interactive Applications for Offline Digital Media

Interactive Applications for Offline Digital Media 

MINTER4 is an introduction to the interactive applications for offline digital media that trains the students in proper conceptualization for new media technology. Students will be made familiar with the scripting language of Adobe Flash Action Script 3 and its potentials to creating effective interactive applications. It aims to enable multimedia arts students to create an effective and fully functional Activity Based Instructional Media for users to experience, interact and learn from. Research is a key component in this class, which goes hand in hand with learning tools such as scripting and interactive software in developing such experiences.

This class is designed to harness the full potential of the multimedia designer’s ability to pool together design/material elements from different media. The students will be exposed to different concepts of interaction both on human and machine level. By way of example, the students will feel and think their way around this new alley for creativity, which would prepare them for higher concepts such as sharing knowledge with others.

 

Interactive Applications for Offline Digital Media 

MINTER4 is an introduction to the interactive applications for offline digital media that trains the students in proper conceptualization for new media technology. Students will be made familiar with the scripting language of Adobe Flash Action Script 3 and its potentials to creating effective interactive applications. It aims to enable multimedia arts students to create an effective and fully functional Activity Based Instructional Media for users to experience, interact and learn from. Research is a key component in this class, which goes hand in hand with learning tools such as scripting and interactive software in developing such experiences.

This class is designed to harness the full potential of the multimedia designer’s ability to pool together design/material elements from different media. The students will be exposed to different concepts of interaction both on human and machine level. By way of example, the students will feel and think their way around this new alley for creativity, which would prepare them for higher concepts such as sharing knowledge with others.

Books on MINTER5 - Interactive Applications for Online Media 2

Interactive Applications for Online Media 2

MINTER5 is the second web subject that teaches the students to create animated websites. Students will understand the difference between static and dynamic website, and techniques in creating the latter. Furthermore, students will be tasked to determine and generate some of its contents based on the user’s needs.

Interactive Applications for Online Media 2

MINTER5 is the second web subject that teaches the students to create animated websites. Students will understand the difference between static and dynamic website, and techniques in creating the latter. Furthermore, students will be tasked to determine and generate some of its contents based on the user’s needs.

Books on MINTER6 - Interactive Applications for Mobile Media

Interactive Applications for Mobile Media

MINTER6 is the sixth web subject that teaches the students how to develop interactive applications for mobile devices. Students will learn how to build web sites for mobile phones and other handheld devices. They will learn design principles, usability standards and best practices for mobile web development.

Interactive Applications for Mobile Media

MINTER6 is the sixth web subject that teaches the students how to develop interactive applications for mobile devices. Students will learn how to build web sites for mobile phones and other handheld devices. They will learn design principles, usability standards and best practices for mobile web development.

Books on MMAPORT - Multimedia Portfolio and Branding

Multimedia Portfolio and Branding

Multimedia Portfolio (MMAPORT) is a course focused on helping the students prepare for their OJT and the industry by directing them from branding themselves to promotion as distinct multimedia artists/designers.

Students will be guided throughout the whole course: from assessing themselves as to how they would like to brand themselves distinctively, to creating their own portfolio (from conceptualization, choosing quality of works and producing it), to pitching what they can do to a panel, and finally, to publicly exhibit their works.

Multimedia Portfolio and Branding

Multimedia Portfolio (MMAPORT) is a course focused on helping the students prepare for their OJT and the industry by directing them from branding themselves to promotion as distinct multimedia artists/designers.

Students will be guided throughout the whole course: from assessing themselves as to how they would like to brand themselves distinctively, to creating their own portfolio (from conceptualization, choosing quality of works and producing it), to pitching what they can do to a panel, and finally, to publicly exhibit their works.

Books on MMAPRJ2 - Multimedia Project 2 - Design and Production

Multimedia Project 2 - Design and Production

MMAPRJ2 is the second course in a series of three designed to enable the student to produce a culminating Multimedia project. It guides the student in executing his/her proposed topic and content  into a viable Multimedia project. The course includes the design of the project, the production of a substantial portion of the project depending on the format, and the preparation of the design document under the guidance of the student’s preferred adviser. This course covers the actual production of the project elements, which is guided and monitored to ensure the feasibility of project completion and the viability of the product itself. 

The Multimedia Arts student is envisioned to be proficient in content development and adept in the technical skills required to integrate various multimedia disciplines to produce a worthwhile and substantive Multimedia Arts project. As such, MMAPRJ2 is designed to enable the student to produce both the content and form of his/her project. 

Multimedia Project 2 - Design and Production

MMAPRJ2 is the second course in a series of three designed to enable the student to produce a culminating Multimedia project. It guides the student in executing his/her proposed topic and content  into a viable Multimedia project. The course includes the design of the project, the production of a substantial portion of the project depending on the format, and the preparation of the design document under the guidance of the student’s preferred adviser. This course covers the actual production of the project elements, which is guided and monitored to ensure the feasibility of project completion and the viability of the product itself. 

The Multimedia Arts student is envisioned to be proficient in content development and adept in the technical skills required to integrate various multimedia disciplines to produce a worthwhile and substantive Multimedia Arts project. As such, MMAPRJ2 is designed to enable the student to produce both the content and form of his/her project. 

Books on MMAPRJ3 - Multimedia Project 3 - Post Production and Marketing

Multimedia Project 3 - Post Production and Marketing

MMAPRJ3 is designed to enable the student to produce and create a marketing plan for the student’s culminating Multimedia project (in coordination with MMBUSI2). It is expected that the student has already mastered the basic production courses needed to complete his/her chosen project. As such, this course is designed as a consultation venue between student and adviser in the area of project viability as well as monitoring the effectiveness of production management. The adviser also assists in the post-production phase of the project, the completion of documentation papers, the development of a suitable marketing plan and the preparation for an External Defense before a panel composed of practitioners in the field/s relevant to the project.

Multimedia Project 3 - Post Production and Marketing

MMAPRJ3 is designed to enable the student to produce and create a marketing plan for the student’s culminating Multimedia project (in coordination with MMBUSI2). It is expected that the student has already mastered the basic production courses needed to complete his/her chosen project. As such, this course is designed as a consultation venue between student and adviser in the area of project viability as well as monitoring the effectiveness of production management. The adviser also assists in the post-production phase of the project, the completion of documentation papers, the development of a suitable marketing plan and the preparation for an External Defense before a panel composed of practitioners in the field/s relevant to the project.

Books on MMSTRAM - Multimedia Strategic Marketing and Positioning for Multimedia

Multimedia Strategic Marketing and Positioning for Multimedia

Strategic Marketing & Positioning (MMSTRAM) involves the development of a vision for the markets of interest to the organization.  Specifically, it covers the development of cognitive skills in selecting target market strategies, setting objectives, developing, implementing, and managing marketing programs.  The course aims to develop multimedia students’ critical thinking and a set of skills important to strategizing and positioning in the market place. 

Multimedia Strategic Marketing and Positioning for Multimedia

Strategic Marketing & Positioning (MMSTRAM) involves the development of a vision for the markets of interest to the organization.  Specifically, it covers the development of cognitive skills in selecting target market strategies, setting objectives, developing, implementing, and managing marketing programs.  The course aims to develop multimedia students’ critical thinking and a set of skills important to strategizing and positioning in the market place. 

Books on MMCOMTH - Multimedia Communication Theory

Multimedia Communication Theory

MMCOMTH is an introductory course on the theories of communication as it lends itself to a better understanding of the communication process relevant to the study of multimedia arts. Communication theories shed light on how individuals, in particular, and societies, in general, receive messages, react to it, and affect others consequently.

Multimedia Communication Theory

MMCOMTH is an introductory course on the theories of communication as it lends itself to a better understanding of the communication process relevant to the study of multimedia arts. Communication theories shed light on how individuals, in particular, and societies, in general, receive messages, react to it, and affect others consequently.

Books on MMCOMRE - Communication Research Methods

Communication Research Methods

Multimedia Communication Research presents frameworks by which communication research is designed, conducted, interpreted, critically evaluated and applied. This course introduces a variety of research methodologies based on the three general paradigms in the field of communication; social-scientific, interpretive, and rhetorical/critical. Students will be taught to select and apply the correct method to generate valid data to create their intended communication content relevant to the practice of multimedia arts.  

Communication Research Methods

Multimedia Communication Research presents frameworks by which communication research is designed, conducted, interpreted, critically evaluated and applied. This course introduces a variety of research methodologies based on the three general paradigms in the field of communication; social-scientific, interpretive, and rhetorical/critical. Students will be taught to select and apply the correct method to generate valid data to create their intended communication content relevant to the practice of multimedia arts.  

Books on MMICONT - Interactive Content for Multimedia

Interactive Content for Multimedia

MMICONT is a course for interactive media (web, offline digital and mobile). It prepares the student for interactive content by making them understand the content gathering and organizing process, as well as content preparation which includes writing. At the end of the course, the student should be able to plan, gather/create content for interactive applications. The course extensively uses creative skills in creating content, as well as logical skills in organizing the content. Since content is not writing alone, it would be beneficial for the student to have experience in graphic software and photography. The final project of the students should be good enough to be developed in their integration subjects (MINTER3 & 5 – web applications, MINTER 4 & 6 – author & mobile).

Interactive Content for Multimedia

MMICONT is a course for interactive media (web, offline digital and mobile). It prepares the student for interactive content by making them understand the content gathering and organizing process, as well as content preparation which includes writing. At the end of the course, the student should be able to plan, gather/create content for interactive applications. The course extensively uses creative skills in creating content, as well as logical skills in organizing the content. Since content is not writing alone, it would be beneficial for the student to have experience in graphic software and photography. The final project of the students should be good enough to be developed in their integration subjects (MINTER3 & 5 – web applications, MINTER 4 & 6 – author & mobile).

Books on MMINTRO - Introduction to Multimedia Arts

Introduction to Multimedia Arts

MMINTRO gives the incoming Multimedia Arts students an overview of Multimedia Arts as a field. It will cover the definition, history and evolution of Multimedia Arts as well the current and future growth directions of the industry. Different areas of specialization will explained in line with current and future trends. To orient the student with the technical aspects of the course, the definition and functions of multimedia equipment and its application in the creation of multimedia products will be explained, as well as the phases of the multimedia development process and its interactivity. Finally, the two mother theories explaining the evolution of multimedia namely Technological Determinism and Mediamorphosis will also be tackled to provide the student with a theoretical framework as s/he proceeds with the course.

Introduction to Multimedia Arts

MMINTRO gives the incoming Multimedia Arts students an overview of Multimedia Arts as a field. It will cover the definition, history and evolution of Multimedia Arts as well the current and future growth directions of the industry. Different areas of specialization will explained in line with current and future trends. To orient the student with the technical aspects of the course, the definition and functions of multimedia equipment and its application in the creation of multimedia products will be explained, as well as the phases of the multimedia development process and its interactivity. Finally, the two mother theories explaining the evolution of multimedia namely Technological Determinism and Mediamorphosis will also be tackled to provide the student with a theoretical framework as s/he proceeds with the course.

Books on MMPRMAN - Project Management for Multimedia

Project Management for Multimedia

The Project Management (MMPRMAN) course examines project management roles and environments, the project life cycle and various techniques of work planning, resources allocation, cost estimating and budgeting, and control and evaluation to achieve project objectives.

Project Management for Multimedia

The Project Management (MMPRMAN) course examines project management roles and environments, the project life cycle and various techniques of work planning, resources allocation, cost estimating and budgeting, and control and evaluation to achieve project objectives.

Books on MMPROFS - Law and Professional Ethics for Multimedia

Law and Professional Ethics for Multimedia

MMPROFS is a survey of the local and international laws and business management practices that affect the domain of designers, artists, musicians, dancers and other practitioners of the creative industries. The course will focus on the study of significant legal concepts on intellectual property rights, infringement, trademark, piracy, unfair competition and other related laws as well as give an introduction to Entrepreneurship.

Offers a unique learning experience that provides the student with the necessary knowledge and skills to create a service business related to the student's field of interest, which will further be developed in higher business courses.

Law and Professional Ethics for Multimedia

MMPROFS is a survey of the local and international laws and business management practices that affect the domain of designers, artists, musicians, dancers and other practitioners of the creative industries. The course will focus on the study of significant legal concepts on intellectual property rights, infringement, trademark, piracy, unfair competition and other related laws as well as give an introduction to Entrepreneurship.

Offers a unique learning experience that provides the student with the necessary knowledge and skills to create a service business related to the student's field of interest, which will further be developed in higher business courses.

Books on MMWRITE - Writing for Multimedia

Writing for Multimedia

MMWRITE equips the Multimedia Arts student with the technical and narrative writing skills needed to create text content for multimedia projects. This subject will cover technical writing of all non-narrative multimedia content including copywriting, content for web and authored CDs, abstracts, product descriptions and manual-type instructions for the operation of products. It will also tackle the creation of narrative and audio-visual (AV) scripts for video and animation including branching storylines used for hyper-narratives. 

Writing for Multimedia

MMWRITE equips the Multimedia Arts student with the technical and narrative writing skills needed to create text content for multimedia projects. This subject will cover technical writing of all non-narrative multimedia content including copywriting, content for web and authored CDs, abstracts, product descriptions and manual-type instructions for the operation of products. It will also tackle the creation of narrative and audio-visual (AV) scripts for video and animation including branching storylines used for hyper-narratives. 

Books on MSOCDES - Social Design

Social Design

Social Design is a course that offers a window to the world.  Students are tasked to identify social problems, propose solutions, and create up a visual design project that best answers the identified problem. Graphic Design is continually evolving as a practice and as a discipline, and this course aims to keep the students at par, if not on the vanguard, of the practice. Design authorship and social design will be discussed and explorations of its application by the student encouraged. The role of intuition and improvisation in design will be thoroughly discussed. This course also reinforces knowledge of the various design and communication theories learned by the student in FSTHEOR3, MMINTRO, and MMCOMTH by applying these theories to real-world projects.  The course will combine all that the student has learned in the past MGRAPH subjects, as well as other multimedia courses, into a final project that underlines the value of visual communication in the world today.

Social Design

Social Design is a course that offers a window to the world.  Students are tasked to identify social problems, propose solutions, and create up a visual design project that best answers the identified problem. Graphic Design is continually evolving as a practice and as a discipline, and this course aims to keep the students at par, if not on the vanguard, of the practice. Design authorship and social design will be discussed and explorations of its application by the student encouraged. The role of intuition and improvisation in design will be thoroughly discussed. This course also reinforces knowledge of the various design and communication theories learned by the student in FSTHEOR3, MMINTRO, and MMCOMTH by applying these theories to real-world projects.  The course will combine all that the student has learned in the past MGRAPH subjects, as well as other multimedia courses, into a final project that underlines the value of visual communication in the world today.

Books on MINTRMA - Multimedia Arts: An Introduction

Multimedia Arts: An Introduction

MINTRMA gives you an overview of Multimedia Arts as a field. It aims you to explore and understand the history, principles and evolution of Multimedia Arts.  It will also cover an up-to-date and future directions of multimedia arts, local and international laws affecting multimedia practices and orientation with the technical aspects and functions of multimedia equipment and its application.  Moreover, it will also discuss the phases of multimedia development process.

In this course, exposes you in the aspect of service-learning.  It is where you can identify a problem in a certain community and create a Multimedia project as a solution for final project.

Multimedia Arts: An Introduction

MINTRMA gives you an overview of Multimedia Arts as a field. It aims you to explore and understand the history, principles and evolution of Multimedia Arts.  It will also cover an up-to-date and future directions of multimedia arts, local and international laws affecting multimedia practices and orientation with the technical aspects and functions of multimedia equipment and its application.  Moreover, it will also discuss the phases of multimedia development process.

In this course, exposes you in the aspect of service-learning.  It is where you can identify a problem in a certain community and create a Multimedia project as a solution for final project.

Books on MFDRWG1 - Drawing 1: Basic Form and Shape

Drawing 1: Basic Form and Shape

The main intention is to develop the students’ fundamental skills basic drawing. The course enables the student to refine drawing techniques through its emphasis on form, texture, and depth. Students will be trained to handle well the drawing materials specially the dry medium based on the requirements of the assignment by introducing to the students ranges of forms and step by step example of different approaches of techniques and media.

Drawing 1: Basic Form and Shape

The main intention is to develop the students’ fundamental skills basic drawing. The course enables the student to refine drawing techniques through its emphasis on form, texture, and depth. Students will be trained to handle well the drawing materials specially the dry medium based on the requirements of the assignment by introducing to the students ranges of forms and step by step example of different approaches of techniques and media.

Books on MFDRWG2 - Drawing 2: Figure Drawing

Drawing 2 : Figure Drawing

MFDRWG2 puts strong emphasis on figure drawing. The course intends to provide you with intense training in drawing human bodies and animals, in static and moving forms to make realistic representations of classical concepts of proportion, space and volume that have a strong influence on art in our contemporary time. It employs the classical Greek approaches in rendering human figures such as balance, proportion and symmetry which will be used as the basic standards for completing the requirements. At the end of the course, you must have improved your drawing skills especially in figure drawing and should be able to confidently showcase your artworks and artistic skills.

Drawing 2 : Figure Drawing

MFDRWG2 puts strong emphasis on figure drawing. The course intends to provide you with intense training in drawing human bodies and animals, in static and moving forms to make realistic representations of classical concepts of proportion, space and volume that have a strong influence on art in our contemporary time. It employs the classical Greek approaches in rendering human figures such as balance, proportion and symmetry which will be used as the basic standards for completing the requirements. At the end of the course, you must have improved your drawing skills especially in figure drawing and should be able to confidently showcase your artworks and artistic skills.

Books on MHISGRP - History of Graphic Design

History of Graphic Design

In MHISGRP, we will survey the beginnings, development, current state, and future directions of graphic design. It intends to help you see it as a creative endeavor with a purpose, practiced within the context of visual communication, and shaped by the development of tools and processes. As you study the different eras, movements, and designers, you will develop an understanding of the importance of graphic design throughout the years, following its evolution as advances in both technology and society itself play roles in shaping the practice. Lastly, MHISGRP will also look at the impact that graphic design has had on a global and local scale, how it has shaped visual culture, and how it continues to influence contemporary society through the various forms it has evolved into, from the traditional printed media to the emerging forms of digital media.

History of Graphic Design

In MHISGRP, we will survey the beginnings, development, current state, and future directions of graphic design. It intends to help you see it as a creative endeavor with a purpose, practiced within the context of visual communication, and shaped by the development of tools and processes. As you study the different eras, movements, and designers, you will develop an understanding of the importance of graphic design throughout the years, following its evolution as advances in both technology and society itself play roles in shaping the practice. Lastly, MHISGRP will also look at the impact that graphic design has had on a global and local scale, how it has shaped visual culture, and how it continues to influence contemporary society through the various forms it has evolved into, from the traditional printed media to the emerging forms of digital media.

Books on MELPRIN - Elements & Principles of Design in Multimedia

Elements & Principles of Design in Multimedia

MELPRIN is a core course that will help you understand how each element in the visual composition plays an important role in communicating the appropriate message to the intended audience. It will explain visual communication theories and demonstrate creative thinking techniques to aid you in creating your ideas translated in multimedia visual design outputs with the target audience in mind. The elements and principles of design will further be applied in graphical user interface for an engaging user experience.

The laboratory component of the course will reinforce these ideas through various visualization exercises and projects. These exercises and projects are treated and presented as purely formal problems that will focus on visual representation and expressions in visual communication as applied in multimedia.

 

Elements & Principles of Design in Multimedia

MELPRIN is a core course that will help you understand how each element in the visual composition plays an important role in communicating the appropriate message to the intended audience. It will explain visual communication theories and demonstrate creative thinking techniques to aid you in creating your ideas translated in multimedia visual design outputs with the target audience in mind. The elements and principles of design will further be applied in graphical user interface for an engaging user experience.

The laboratory component of the course will reinforce these ideas through various visualization exercises and projects. These exercises and projects are treated and presented as purely formal problems that will focus on visual representation and expressions in visual communication as applied in multimedia.

Books on MWRITNM - Writing for New Media

Writing for New Media

Writing for New Media is a course wherein you, as a Multimedia Arts student, are taught how to communicate through various multimedia platforms by means of technical and narrative writing skills; this course is designed to provide you knowledge in writing for both traditional and digital styles. Through Writing for New Media, all the writing disciplines practiced in the industry will be covered, ranging from Basic News and Feature writing, Copywriting, Web Content, Narratives and Scripts. 

Writing for New Media

Writing for New Media is a course wherein you, as a Multimedia Arts student, are taught how to communicate through various multimedia platforms by means of technical and narrative writing skills; this course is designed to provide you knowledge in writing for both traditional and digital styles. Through Writing for New Media, all the writing disciplines practiced in the industry will be covered, ranging from Basic News and Feature writing, Copywriting, Web Content, Narratives and Scripts. 

Books on MCOLORT - Color Theory

Color Theory

MCOLORT will familiarize you with color theory and allow you to know the meanings and functions of colors. Students are expected to acquire material characteristics, sensations, emotional and psychological value through nature observation. The meaning-conveying potential of colors will be studied as well as the effects of optical, emotional, sensory, intellectual concepts and psychological dynamics.

Color Theory

MCOLORT will familiarize you with color theory and allow you to know the meanings and functions of colors. Students are expected to acquire material characteristics, sensations, emotional and psychological value through nature observation. The meaning-conveying potential of colors will be studied as well as the effects of optical, emotional, sensory, intellectual concepts and psychological dynamics.

Books on MTHEOME - Theories and Methods of Research

Theories and Methods of Research

MTHEOME is a course that presents the relationship between theory, research, and conceptualization in the field of multimedia arts. The course teaches you the process by which research is designed, conducted, interpreted and critically evaluated, through theoretical lenses. This course introduces you to a variety of communication theories, research methodologies, data-gathering techniques, and methods of analysis based on the social-scientific, humanistic, and interpretive paradigms, relevant to the field of multimedia arts. The course also deals with the application of the research results to the creation of a concept for a multimedia project.

Theories and Methods of Research

MTHEOME is a course that presents the relationship between theory, research, and conceptualization in the field of multimedia arts. The course teaches you the process by which research is designed, conducted, interpreted and critically evaluated, through theoretical lenses. This course introduces you to a variety of communication theories, research methodologies, data-gathering techniques, and methods of analysis based on the social-scientific, humanistic, and interpretive paradigms, relevant to the field of multimedia arts. The course also deals with the application of the research results to the creation of a concept for a multimedia project.

Books on MMPHOTO - Digital Photography

Digital Photography

MMPHOTO presents you with the aesthetic and technical principles employed in digital photography with an aim of developing the necessary skills to produce quality images using the pixel-based medium. The course lays the groundwork for further studies in the field of photography and other fields in the multimedia arts. Students are required to produce photographs demonstrating their understanding of the lessons, principles, and ideas they learned. The images you will produce may be used for future school activities or for your personal portfolios.

Digital Photography

MMPHOTO presents you with the aesthetic and technical principles employed in digital photography with an aim of developing the necessary skills to produce quality images using the pixel-based medium. The course lays the groundwork for further studies in the field of photography and other fields in the multimedia arts. Students are required to produce photographs demonstrating their understanding of the lessons, principles, and ideas they learned. The images you will produce may be used for future school activities or for your personal portfolios.

Books on MMTYPOG - Typography & Layout

Typography & Layout

MMTYPOG sets out to build in you a strong foundation of graphic design by teaching two important visual design skills -- typography and layout. In this course, you will be discovering the importance of typography in visual design: its history, structure, classifications, and more importantly, its use in visual design and how it has influenced the formation and understanding of messages in society. The similarities and differences of type usage for existing (and possible future) applications in print and screen projects will also be discussed and explored in various projects.

Typography & Layout

MMTYPOG sets out to build in you a strong foundation of graphic design by teaching two important visual design skills -- typography and layout. In this course, you will be discovering the importance of typography in visual design: its history, structure, classifications, and more importantly, its use in visual design and how it has influenced the formation and understanding of messages in society. The similarities and differences of type usage for existing (and possible future) applications in print and screen projects will also be discussed and explored in various projects.

Books on MMFFVID - Fundamentals of Film & Video

Fundamentals of Film & Video

MMFFVID will train you in the fundamentals of video pre-production, production and post-production such as, but not limited to framing and composition, continuity, design principles for the visual narrative, lighting, editing, and basic motion graphics and compositing. These fundamentals will be covered through a series of lectures, discussions, video/film screenings, workshops, demonstrations and individual and group projects. Through this course, you will be equipped and trained to effectively translate and convey messages through the use of motion pictures and its accompanying elements.

Fundamentals of Film & Video

MMFFVID will train you in the fundamentals of video pre-production, production and post-production such as, but not limited to framing and composition, continuity, design principles for the visual narrative, lighting, editing, and basic motion graphics and compositing. These fundamentals will be covered through a series of lectures, discussions, video/film screenings, workshops, demonstrations and individual and group projects. Through this course, you will be equipped and trained to effectively translate and convey messages through the use of motion pictures and its accompanying elements.

Books on MMAUDPR - Digital Audio Production

Digital Audio Production

MMAUDPR is a 14-session outcome-based course on audio production that aims to give you a comprehensive understanding and application of the pre-production, production and post-production processes involved in delivering industry-standard audio materials for various multimedia platforms. The course will walk you through processes that would enable you to learn principles not limited to content development, audio signal chain, various types of microphones and applications, dialogue production, audio software operation and studio and field recording. Lecture, demonstration, workshop and studio work will be utilized to ensure effective learning paths which will then be translated into projects and activities that will be subjected to peer-evaluation and critiquing.

Digital Audio Production

MMAUDPR is a 14-session outcome-based course on audio production that aims to give you a comprehensive understanding and application of the pre-production, production and post-production processes involved in delivering industry-standard audio materials for various multimedia platforms. The course will walk you through processes that would enable you to learn principles not limited to content development, audio signal chain, various types of microphones and applications, dialogue production, audio software operation and studio and field recording. Lecture, demonstration, workshop and studio work will be utilized to ensure effective learning paths which will then be translated into projects and activities that will be subjected to peer-evaluation and critiquing.

Books on MMPOSTT - Post-production Techniques

Post-production Techniques

MMPOSTT intends for you to gain an advanced level of technical and operational knowledge in post-production. MMPOSTT requires basic knowledge of an updated digital non-linear editing system and a digital visual effects, advance motion graphics, and compositing application which were covered in MMFFVID. The course will demonstrate advanced editing techniques as well as post-production management skills in completing the final output. The course content will be covered throughout the trimester through a series of lectures, demonstrations, workshops, film viewings, hands-on exercises and projects.

Post-production Techniques

MMPOSTT intends for you to gain an advanced level of technical and operational knowledge in post-production. MMPOSTT requires basic knowledge of an updated digital non-linear editing system and a digital visual effects, advance motion graphics, and compositing application which were covered in MMFFVID. The course will demonstrate advanced editing techniques as well as post-production management skills in completing the final output. The course content will be covered throughout the trimester through a series of lectures, demonstrations, workshops, film viewings, hands-on exercises and projects.

Books on MM2DANI - 2D Animation for Multimedia

2D Animation for Multimedia

MM2DANI is a computer laboratory course, which aims to teach you the digital side of 2D animation. This course will focus on the process of creating your own story, character design, background design, animation, clean up, digital ink and paint, as well as background painting. Other post-production processes, such as compositing, rendering, editing and publishing will also be covered in this course.

2D Animation for Multimedia

MM2DANI is a computer laboratory course, which aims to teach you the digital side of 2D animation. This course will focus on the process of creating your own story, character design, background design, animation, clean up, digital ink and paint, as well as background painting. Other post-production processes, such as compositing, rendering, editing and publishing will also be covered in this course.

Books on MM3DMOD - 3D Modeling for Multimedia

3D Modeling for Multimedia

The course introduces you to the creative phase of modeling 3D objects/assets in virtual space using a 3D software application. You will be taught to acquire skillsets in producing simple to complex objects using varied 3D techniques and sculpting. The subject will expose you to the rigors of modeling 3D objects which in turn will be integral to the production of your final output.

3D Modeling for Multimedia

The course introduces you to the creative phase of modeling 3D objects/assets in virtual space using a 3D software application. You will be taught to acquire skillsets in producing simple to complex objects using varied 3D techniques and sculpting. The subject will expose you to the rigors of modeling 3D objects which in turn will be integral to the production of your final output.

Books on MM3DANI - 3D Animation for Multimedia

3D Animation for Multimedia

Expose yourself to the basics of 3D-Animation and explore your creativity in creating and animating in virtual space. This course allows you to experience the different phases in 3D animation production, ranging from modeling, texturing, lighting, animating and rendering using current 3D application or software. You can create your own textured model assets, animate, and render them to merge with other media projects. 

3D Animation for Multimedia

Expose yourself to the basics of 3D-Animation and explore your creativity in creating and animating in virtual space. This course allows you to experience the different phases in 3D animation production, ranging from modeling, texturing, lighting, animating and rendering using current 3D application or software. You can create your own textured model assets, animate, and render them to merge with other media projects. 

Books on MMPUBLI - Multimedia Publishing

Multimedia Publishing

In this course, you will learn how to apply the knowledge and skills you learned in earlier subjects to come up with communication materials that are effective, relevant, and contextualized. You will recall and develop your skills in typography, layout, color, writing, photography, and other relevant knowledge through focused design exercises and projects.

This course also has a service-learning component where you will create multimedia solutions for a certain community in order to help solve some of their previously identified problems.

Multimedia Publishing

In this course, you will learn how to apply the knowledge and skills you learned in earlier subjects to come up with communication materials that are effective, relevant, and contextualized. You will recall and develop your skills in typography, layout, color, writing, photography, and other relevant knowledge through focused design exercises and projects.

This course also has a service-learning component where you will create multimedia solutions for a certain community in order to help solve some of their previously identified problems.

Books on MMINTDS - Interactive Media Design

Interactive Media Design

MMINTDS will harness your full potential as a multimedia designer.  It will also give you the ability to pool together design principles and conceptualization skills learned in your previous subjects. In addition, you will produce an effective user design interface (UI) that will make your websites and interactive digital media not just visually pleasing but also user friendly (UX). This course will also enable you to develop solutions/algorithms for problems related to multimedia programming as you will be introduced with scripting languages and their potentials in creating effective interactive applications.

Interactive Media Design

MMINTDS will harness your full potential as a multimedia designer.  It will also give you the ability to pool together design principles and conceptualization skills learned in your previous subjects. In addition, you will produce an effective user design interface (UI) that will make your websites and interactive digital media not just visually pleasing but also user friendly (UX). This course will also enable you to develop solutions/algorithms for problems related to multimedia programming as you will be introduced with scripting languages and their potentials in creating effective interactive applications.

Books on MBSVENT - Business Ventures in Multimedia

Business Ventures in Multimedia

In this course, exposes you to the world of business and entrepreneurship in the field of multimedia arts.  It aims you to explore and consider multimedia arts not just as a career option but rather a potentially profitable business venture.

This course will cover the basics of spotting an opportunity, ideation, writing a business plan, and building a viable business model. It also introduces key project management and leadership skills (project coordination, time and resource management, fostering creative collaboration, monitoring progress, and evaluation) involved in business ventures.

Business Ventures in Multimedia

In this course, exposes you to the world of business and entrepreneurship in the field of multimedia arts.  It aims you to explore and consider multimedia arts not just as a career option but rather a potentially profitable business venture.

This course will cover the basics of spotting an opportunity, ideation, writing a business plan, and building a viable business model. It also introduces key project management and leadership skills (project coordination, time and resource management, fostering creative collaboration, monitoring progress, and evaluation) involved in business ventures.

Books on MMINTER - Multimedia Integration

Multimedia Integration

MMINTER introduces you to a comprehensive overview of web design and development. You will have an improved understanding of web development process and integration methods and be able to conceptualize and build websites that are mobile ready, accessible and usable to a broad spectrum of users using standard-compliant markups, frameworks and content management systems.

Apart from this, you will also learn how to set-up and implement user-centered static and dynamic web projects with strong foundations which are accessible in various browsing situations from mobile devices and netbooks, to desktops and screen-readers.

Multimedia Integration

MMINTER introduces you to a comprehensive overview of web design and development. You will have an improved understanding of web development process and integration methods and be able to conceptualize and build websites that are mobile ready, accessible and usable to a broad spectrum of users using standard-compliant markups, frameworks and content management systems.

Apart from this, you will also learn how to set-up and implement user-centered static and dynamic web projects with strong foundations which are accessible in various browsing situations from mobile devices and netbooks, to desktops and screen-readers.

Books on MMARKET - Multimedia Marketing

Multimedia Marketing

MMARKET is an intensive course that introduces you to the discipline and art of marketing actual products and multimedia works using both traditional and digital tools. The course covers basic marketing principles, market analysis and marketing strategies. The main approach of the course is the use of case studies to show the integration of tools and strategies towards accomplishing goals and objectives such as branding, promotion or motivating desired behaviors.

Multimedia Marketing

MMARKET is an intensive course that introduces you to the discipline and art of marketing actual products and multimedia works using both traditional and digital tools. The course covers basic marketing principles, market analysis and marketing strategies. The main approach of the course is the use of case studies to show the integration of tools and strategies towards accomplishing goals and objectives such as branding, promotion or motivating desired behaviors.

Books on MMNMTEC - New Media Technologies

New Media Technologies

MMNMTEC introduces you to virtual, augmented, and mixed reality development. The course will tackle advanced programming concepts to tacked gamification strategies in order to achieve personalized engagement leveraging the user’s desire for fulfillment and collaboration to attain market retention. This course also helps you to appreciate how the real world mixed with computer generated imagery can be used in storytelling.

New Media Technologies

MMNMTEC introduces you to virtual, augmented, and mixed reality development. The course will tackle advanced programming concepts to tacked gamification strategies in order to achieve personalized engagement leveraging the user’s desire for fulfillment and collaboration to attain market retention. This course also helps you to appreciate how the real world mixed with computer generated imagery can be used in storytelling.

Books on MMPPEXD - Portfolio Preparation and Exhibit Design

Portfolio Preparation and Exhibit Design

MMPPEXD is a production course that aims to assist you in creating your multimedia portfolio. You may create a portfolio highlighting your multimedia area of expertise (print, interactive, video, audio and animation) though it must also include works from the other areas. MMPPEXD also aims to help you develop curatorial skills for assessing works that are static, dynamic, and in motion. In this course, you will learn and experience the process of mounting an exhibit. This exhibit will feature the works of your class and will be open to the public.

Portfolio Preparation and Exhibit Design

MMPPEXD is a production course that aims to assist you in creating your multimedia portfolio. You may create a portfolio highlighting your multimedia area of expertise (print, interactive, video, audio and animation) though it must also include works from the other areas. MMPPEXD also aims to help you develop curatorial skills for assessing works that are static, dynamic, and in motion. In this course, you will learn and experience the process of mounting an exhibit. This exhibit will feature the works of your class and will be open to the public.

Books on MMESFXD - Sound Design for Media

Sound Design for Media

MMESFXD is a production class that focuses on the creation of designed sound effects.  Sound design is often employed for creative ambient soundscapes for alien or fantasy worlds, creatures, robots, rayguns and magical spells.  The class will learn the principles and techniques used by professionals to create wonderful soundscapes. 

Sound Design for Media

MMESFXD is a production class that focuses on the creation of designed sound effects.  Sound design is often employed for creative ambient soundscapes for alien or fantasy worlds, creatures, robots, rayguns and magical spells.  The class will learn the principles and techniques used by professionals to create wonderful soundscapes. 

Books on MMEVOIC - Voice Acting for Multimedia

Voice Acting for Multimedia

Voice Acting for Multimedia equips the Multimedia Arts student with skills and knowledge for appropriate voice character creation and world-class voice acting skills needed for various multimedia projects. The subject will cover various voice acting considerations including type of media, conversational flow of thought, simplified language, purpose and exaggeration. It will also tackle voiceover specific operation of studio microphones and pro tools sessions.

Voice Acting for Multimedia

Voice Acting for Multimedia equips the Multimedia Arts student with skills and knowledge for appropriate voice character creation and world-class voice acting skills needed for various multimedia projects. The subject will cover various voice acting considerations including type of media, conversational flow of thought, simplified language, purpose and exaggeration. It will also tackle voiceover specific operation of studio microphones and pro tools sessions.

Books on MMECORP - Video Production for Corporate and Organizational Communication

Video Production for Corporate and Organizational Communication

MMECORP is production-intensive workshop course focusing in the evaluation, conceptualization, production, and post-production of videos for corporations and organizations. These will be covered through a series of lectures, screening of video case studies, demonstrations, and group projects. Through this course, you will be equipped and trained to address the communication objectives of corporations and organizations using video as a medium.

Video Production for Corporate and Organizational Communication

MMECORP is production-intensive workshop course focusing in the evaluation, conceptualization, production, and post-production of videos for corporations and organizations. These will be covered through a series of lectures, screening of video case studies, demonstrations, and group projects. Through this course, you will be equipped and trained to address the communication objectives of corporations and organizations using video as a medium.

Books on MMEHYPR - Hypernarratives for Multimedia

Hypernarratives for Multimedia

Hypernarratives for Multimedia familiarizes the students with hypernarratives and how they can enhance the storytelling experience through interactivity by giving the user the power to decide and affect the outcomes of the stories. Students are expected to utilize the skills and tools previously learned to enable him/her to develop a hypernarrative multimedia project.

Hypernarratives for Multimedia

Hypernarratives for Multimedia familiarizes the students with hypernarratives and how they can enhance the storytelling experience through interactivity by giving the user the power to decide and affect the outcomes of the stories. Students are expected to utilize the skills and tools previously learned to enable him/her to develop a hypernarrative multimedia project.

Books on MMEGAME - Game Programming

Game Programming

In this course, you will learn to create a computer game which one or more players can play through the control of game objects and resources. The knowledge obtained by creating game idea, design document, and graphics will then become the basis for producing a good programming codes for a game. Emphasis is placed on understanding the codes underlying the game development concepts and models. In addition, you will learn to publish and deploy a computer game for personal computer and mobile devices.

Game Programming

In this course, you will learn to create a computer game which one or more players can play through the control of game objects and resources. The knowledge obtained by creating game idea, design document, and graphics will then become the basis for producing a good programming codes for a game. Emphasis is placed on understanding the codes underlying the game development concepts and models. In addition, you will learn to publish and deploy a computer game for personal computer and mobile devices.

Books on MMEADVR - Multimedia Advertising

Multimedia Advertising

In this course, you will learn how to build on the different ideas introduced in MGRAPH2 and focus on various design problems that graphic designers face in the world today. You will be participating in discussing topics like: the importance of research in the formation of meaning; understanding the role of the audience in designing communication; coming up with a solution and its expression through visual design; and creating a cohesive message that spans various media. These discussions will focus on how to resolve design problems that range from branding and identity creation, its application and various iterations; meaning-creation through type and image, and applied to specific media like print ads, posters, or packaging design; and the element of time and space added to communication design projects that combine all of these to add layers of meaning and experience. You will be working on creating a campaign for a product, an organization or corporation, and will apply the campaign to specific projects. Importance is given on original content creations (images, text, and other possible content) for the projects.

In the laboratory component of the course, you will focus on the various media that graphic designers use nowadays in visual expression. Emphasis will be given on the multimedia/vari-media approach on the application of an idea, investigating the strengths and weaknesses of the each medium and using each to the fullest. The students will also learn to work together as a team in coming up with solutions to the given communication design problems.

Multimedia Advertising

In this course, you will learn how to build on the different ideas introduced in MGRAPH2 and focus on various design problems that graphic designers face in the world today. You will be participating in discussing topics like: the importance of research in the formation of meaning; understanding the role of the audience in designing communication; coming up with a solution and its expression through visual design; and creating a cohesive message that spans various media. These discussions will focus on how to resolve design problems that range from branding and identity creation, its application and various iterations; meaning-creation through type and image, and applied to specific media like print ads, posters, or packaging design; and the element of time and space added to communication design projects that combine all of these to add layers of meaning and experience. You will be working on creating a campaign for a product, an organization or corporation, and will apply the campaign to specific projects. Importance is given on original content creations (images, text, and other possible content) for the projects.

In the laboratory component of the course, you will focus on the various media that graphic designers use nowadays in visual expression. Emphasis will be given on the multimedia/vari-media approach on the application of an idea, investigating the strengths and weaknesses of the each medium and using each to the fullest. The students will also learn to work together as a team in coming up with solutions to the given communication design problems.

Books on MMESOCI - Social Design

Social Design

Social Design is a major course that will introduce to design practice focus on social issues, needs and challenges.  Students will be task with identifying challenges, researching, proposing solutions, and coming up with the design project and prototype that best answers the identified problem. The students will be working together as teams and are encouraged to make use of various media.

Social Design

Social Design is a major course that will introduce to design practice focus on social issues, needs and challenges.  Students will be task with identifying challenges, researching, proposing solutions, and coming up with the design project and prototype that best answers the identified problem. The students will be working together as teams and are encouraged to make use of various media.

Books on MMEPRNT - Print Production Techniques

Print Production Techniques

MPRNTPR is a two-fold elective course. On one hand, it will deal with technical aspects of commercial press and printing, looking at past, present, and even to future production techniques and methods. On the other, it will delve into businesses and professions involved in printing, paying close attention to practices and standards that define the industry.

Print Production Techniques

MPRNTPR is a two-fold elective course. On one hand, it will deal with technical aspects of commercial press and printing, looking at past, present, and even to future production techniques and methods. On the other, it will delve into businesses and professions involved in printing, paying close attention to practices and standards that define the industry.

Books on MME3DWT - 3D Exhibit Walkthrough

3D Exhibit Walkthrough

MME3DWT allows you to specialize on the creation of visualization pieces in 3D for any multimedia content. You may create (but not necessarily confined to make architectural) interior designs, exhibit space and produce/process a 3D walkthrough animation that can be combined with other modern multimedia medium. The task is to create a 30-45 second walkthrough animation of a gallery or studio of works exhibition and designs in 3D space and allow your audience to view and interact with the produced output.

This is a multimedia elective course which is pre-req of MM3DANI and MM3DMOD courses. Competencies such as basic of modelling, texturing and motion production are non-negotiable skills prior to this course.

3D Exhibit Walkthrough

MME3DWT allows you to specialize on the creation of visualization pieces in 3D for any multimedia content. You may create (but not necessarily confined to make architectural) interior designs, exhibit space and produce/process a 3D walkthrough animation that can be combined with other modern multimedia medium. The task is to create a 30-45 second walkthrough animation of a gallery or studio of works exhibition and designs in 3D space and allow your audience to view and interact with the produced output.

This is a multimedia elective course which is pre-req of MM3DANI and MM3DMOD courses. Competencies such as basic of modelling, texturing and motion production are non-negotiable skills prior to this course.

Books on MMEPRMN - Project Management for Multimedia

Project Management for Multimedia

MMEPRMN is an intensive course that introduces the student to the process and skill of project management particularly for multimedia projects. The course covers staffing, sales and marketing, pitching and bidding, production management, client management, user testing, product delivery and financial management. The intention of the course is to equip the student with an understanding of the different aspects of multimedia project management and the skills to manage either individual or company projects.

Project Management for Multimedia

MMEPRMN is an intensive course that introduces the student to the process and skill of project management particularly for multimedia projects. The course covers staffing, sales and marketing, pitching and bidding, production management, client management, user testing, product delivery and financial management. The intention of the course is to equip the student with an understanding of the different aspects of multimedia project management and the skills to manage either individual or company projects.

Books on MMEFOLY - Foley Sound Effects Production

Foley Sound Effects Production

MMA-Audio Foley production is the third SPEC of the MMA-Audio track which focuses on foley sound effects production.  Foley sound effects are important to film, video, games animation and multimedia projects by providing the sounds of footsteps, clothing, prop interactions to name a few, lends realism to a work of fiction.  It is also an essential part of storytelling since different sounds can convey a variety of emotions and meanings.  By understanding how to use these sounds, ideas and messages can clearly be conveyed or can be used to further support an idea.

The course will tackle the production aspect of Foley sound effects such as microphone techniques for foley production, producing footsteps, clothing, movement, hits and impacts and props and editing foley sound effects and preparing the tracks for mixing.  The principles of Foley sound effects will also be discussed.  At the end of the course the learner will have a well-rounded understanding of how and why to produce foley sound effects.

Foley Sound Effects Production

MMA-Audio Foley production is the third SPEC of the MMA-Audio track which focuses on foley sound effects production.  Foley sound effects are important to film, video, games animation and multimedia projects by providing the sounds of footsteps, clothing, prop interactions to name a few, lends realism to a work of fiction.  It is also an essential part of storytelling since different sounds can convey a variety of emotions and meanings.  By understanding how to use these sounds, ideas and messages can clearly be conveyed or can be used to further support an idea.

The course will tackle the production aspect of Foley sound effects such as microphone techniques for foley production, producing footsteps, clothing, movement, hits and impacts and props and editing foley sound effects and preparing the tracks for mixing.  The principles of Foley sound effects will also be discussed.  At the end of the course the learner will have a well-rounded understanding of how and why to produce foley sound effects.

Books on MMEAWEB - Advance Web Technologies

Advance Web Technologies

This course is designed to give students the opportunity to enhance and enrich their skills in Web programming. Students will learn to develop Web applications that use three-tier architecture, session management, object-oriented techniques, and advance database interactions. The course will also cover the topics on web administration, FTP, DNS, Webmail and Domain Management.

Advance Web Technologies

This course is designed to give students the opportunity to enhance and enrich their skills in Web programming. Students will learn to develop Web applications that use three-tier architecture, session management, object-oriented techniques, and advance database interactions. The course will also cover the topics on web administration, FTP, DNS, Webmail and Domain Management.

Books on MMEMAPP - Mobile Design and Development

Mobile Design and Development

This course will focus on the different elements used in creating a mobile game application that encourages engagement and interaction amongst its players. This course will tackle in addressing the players' interests and motivations allowing them to enter a game full experience.

Mobile Design and Development

This course will focus on the different elements used in creating a mobile game application that encourages engagement and interaction amongst its players. This course will tackle in addressing the players' interests and motivations allowing them to enter a game full experience.

Books on MMEVPRP - Video Pre-production

Video Pre-production

Video Pre-Production is a course where students will be taught how to properly handle a video project from script to screen. The output of the students will be a production book where all details regarding the production will be listed - scripts, character sketches, location site surveys, lighting design, camera blocking, various checklists, directories etc. for smooth pre, prod and post video production.

Video Pre-production

Video Pre-Production is a course where students will be taught how to properly handle a video project from script to screen. The output of the students will be a production book where all details regarding the production will be listed - scripts, character sketches, location site surveys, lighting design, camera blocking, various checklists, directories etc. for smooth pre, prod and post video production.

Books on MMEBRND - Branding and Brand Management

Branding and Brand Management

Branding and Brand Management is an in-depth intensive course that introduces you to the principles, tools, and practices in creating and sustaining brands. The course covers brand identity, strategy, management, positioning and equity, experience, sustainability, architecture design and rebranding. The intention of the course equips you with an understanding of the different aspects of branding and to apply and design brands that speaks the communication of design for the business and to the customer.

Branding and Brand Management

Branding and Brand Management is an in-depth intensive course that introduces you to the principles, tools, and practices in creating and sustaining brands. The course covers brand identity, strategy, management, positioning and equity, experience, sustainability, architecture design and rebranding. The intention of the course equips you with an understanding of the different aspects of branding and to apply and design brands that speaks the communication of design for the business and to the customer.

Books on MMEINMC - Introduction to Integrated Marketing Communications

Introduction to Integrated Marketing Communications

Integrated Marketing Communications (IMC) is an intensive course that introduces you to the principles, tools, and practices done inside the IMC. The course covers IMC foundation, IMC planning process, advertising process, traditional media channels, alternative marketing, public relations and crisis management, sales promotion, direct marketing, and regulations and ethical concerns. The intention of the course equips you with an understanding of the different aspects of Integrated Marketing Communications and to think and act as analytical and socially responsible marketers who influence behavior, advance agendas, challenge the status quo, resolve conflicts, and diversity in the world of Marketing.

Introduction to Integrated Marketing Communications

Integrated Marketing Communications (IMC) is an intensive course that introduces you to the principles, tools, and practices done inside the IMC. The course covers IMC foundation, IMC planning process, advertising process, traditional media channels, alternative marketing, public relations and crisis management, sales promotion, direct marketing, and regulations and ethical concerns. The intention of the course equips you with an understanding of the different aspects of Integrated Marketing Communications and to think and act as analytical and socially responsible marketers who influence behavior, advance agendas, challenge the status quo, resolve conflicts, and diversity in the world of Marketing.

Books on MMECOPY - Copywriting

Copywriting

The course introduces students to the principles and practice of communication to elicit responses from specific audiences for the purpose of advertising.  Integrating creative writing and strategic marketing, copywriting explores the process of writing material for sales and promotion for both traditional and digital media executions.  Students will be exposed to effective and diverse copywriting techniques as well as learn to produce material in the context of marketing campaigns and strategies.

Copywriting

The course introduces students to the principles and practice of communication to elicit responses from specific audiences for the purpose of advertising.  Integrating creative writing and strategic marketing, copywriting explores the process of writing material for sales and promotion for both traditional and digital media executions.  Students will be exposed to effective and diverse copywriting techniques as well as learn to produce material in the context of marketing campaigns and strategies.

Books on MMEXPER - Experiential Marketing

Experiential Marketing

Experiential Marketing equips you with the necessary information, background, and experience in planning, organizing, and staging a promotional multimedia event from beginning to end. Using a series of lectures, discussions and fieldwork activities, this course exposes students to the different components essential in efficiently producing a successful event.

Experiential Marketing

Experiential Marketing equips you with the necessary information, background, and experience in planning, organizing, and staging a promotional multimedia event from beginning to end. Using a series of lectures, discussions and fieldwork activities, this course exposes students to the different components essential in efficiently producing a successful event.

Books on MMEWEBA- Web Animation

Web Animation

Web Animation is a course that enhances the student’s skill in creating dynamic, well-structured, and interactive websites. It trains the students in using HTML5 focusing on CSS3 Animations to create web-based animations and interactivity.

At the end of the course, the student will have a better understanding of motion design using CSS animation to create more engaging web projects.

Web Animation

Web Animation is a course that enhances the student’s skill in creating dynamic, well-structured, and interactive websites. It trains the students in using HTML5 focusing on CSS3 Animations to create web-based animations and interactivity.

At the end of the course, the student will have a better understanding of motion design using CSS animation to create more engaging web projects.

Database Browser

Explore these full text databases dealing with Multimedia Arts to view and download articles/readings for your research:

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