The books in the CLR are arranged by topic using Library of Congress classification system. Here are a few call number ranges to explore:
GV1469.15-1469.62 Computer games. Video games. Fantasy games
QA1-939 Mathematics
QA75.5-76.95 Electronic computers. Computer science
QA76.75-76.765 Computer software
T58.5-58.64 Information technology
For Subject searches using the WorldCat Discover, try:
To do Keyword searches, you can either use add terms or use phrases.
Searching for Motion pictures. Production?
Test out Motion pictures AND Production or "motion pictures AND production" as searches and see what you can find.
The Bachelor of Science in Interactive Entertainment and Multimedia Computing Program is a discipline that covers that totality of the ideation, the design, the art, the technical implementation, the manage and the business of Interactive Software Projects geared towards entertainment, simulations and solutions through the use of Video Game Technologies and Tools.
The Game Development Track focuses on the technical aspect of Video Game Creation. Focused on heavy foundational development on computer programming and the use of industry grade game engine software to develop various video game projects geared towards different platforms from covering PC, Mobile, Virtual Reality and Augmented Reality.
The Game Art Track focuses on the aesthetic (visual) aspect of Video Game Creation. Focused heavily on the development of various visual assets used in video games, through the use of industry grade tools to develop 2D Art, Pixel Art, 3D Assets, Textures and Special FX that can be seen and experienced through a Video Game.
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This course introduces the student to the basics of the role of Audio in Games. Hopefully allowing the student to gain an apprecia;on of how the process of game audio is done. And allowing them to start writing their own original background game music through the use of MIDI.
This course introduces the student to the basics of the role of Audio in Games. Hopefully allowing the student to gain an apprecia;on of how the process of game audio is done. And allowing them to start writing their own original background game music through the use of MIDI.
Audio production tips : getting the sound right at the source
by
Audio Production Tips: Getting the Sound Right at the Source provides practical and accessible information detailing the production processes for recording today's bands. By demonstrating how to "get the sound right at the source," author Peter Dowsett lays the appropriate framework to discuss the technical requirements of optimizing the sound of a source. Through its coverage of critical listening, pre-production, arrangement, drum tuning, gain staging and many other areas of music production, Audio Production Tips allows you to build the wide array of skills that apply to the creative process of music production. Broken into two parts, the book first presents foundational concepts followed by more specific production advice on a range of instruments. Key features: Important in-depth coverage of music theory, arrangement and its applications. Real life examples with key references to the author's music production background. Presents concepts alongside the production of a track captured specifically for the book. A detailed companion website, including audio, video, Pro Tools session files of the track recording process, and videos including accompanying audio that can be examined in the reader's DAW. Please visit the accompanying companion website, available at www.audioproductiontips.com, for resources that further support the book's practical approach.
XR development with Unity : a beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity
by
The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way.
This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities.
By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
In this course, students develop the advance design knowledge, the ability to create anatomically correct characters for their own 3D game, conceptualize and paint production environmental images to support the vision of the world this character inhabits focusing on color and composition.
In this course, students develop the advance design knowledge, the ability to create anatomically correct characters for their own 3D game, conceptualize and paint production environmental images to support the vision of the world this character inhabits focusing on color and composition.
Computer game development
by
Computer games are a billion-dollar business. In 2021, the value of the gaming industry was about 200 billion US dollars. This book describes some modern approaches, procedures, algorithms, and devices in computer gaming. It includes information on classifications and types of games, technical means of game systems, game consoles, and the newest tools based on extended reality (XR) technologies. Furthermore, the book discusses visualization and 3D computer graphics, game cores (engines) and platforms, genre selection, story design, and trends in game design. It also includes formalizations, algorithms, and tools for a game theory and examines the use of virtual reality and related technologies in modern game user interfaces. Lastly, the book discusses optimizations, testing, and presentations of games and examines the sociological impacts of computer games.
Immersive 3D design visualization : with Autodesk Maya and Unreal Engine 4
by
Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization. You'll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene. By the end of the book you'll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education. You will: Gain the fundamentals of immersive design visualization Master design visualization with Autodesk Maya Study interactive visualization with UE4 Create your immersive design portfolio.
Learning C# by developing games with Unity : get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up
by
It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this seventh edition of the bestselling series, will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity. This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.
In this course, students will learn plan, design, and develop games for Android platforms. They will learn to apply beginner and intermediate programming concepts to mobile game development. This course also serves as an introduction to the Unity engine, and students will learn how to navigate its interface and use its tools to create finished game projects.
In this course, students will learn plan, design, and develop games for Android platforms. They will learn to apply beginner and intermediate programming concepts to mobile game development. This course also serves as an introduction to the Unity engine, and students will learn how to navigate its interface and use its tools to create finished game projects.
Learn to program with App Inventor : a visual introduction to building apps
by
App Inventor is a free software for making Android apps. All you need is a PC with an Internet connection to build your app, and a mobile phone for testing. You'll use a simple drag-and-drop interface, which minimizes errors and avoids too much typing.
A certified App Inventor Master Trainer, Logan breaks down each project into logical steps, lists the components you'll need, and then shows you how to create screen designs, control program flow with conditionals and loops, and store data in variables and lists. Once you've tested the app on your phone, you can test what you learned with challenges at the end of each chapter.
Animation and Design Production
This course teaches intermediate to advanced methods of planning, coordinating, and implementing a game development project. Students will learn core management skills such as communication, leadership, team building, conflict resolution budgeting and scheduling.
Basic knowledge of digital production and editing
by
"Digital production is a burgeoning field that has evolved rapidly over the last decade. With advancements in technology and the increasing demand for digital content, the field has become interdisciplinary and multifaceted, encompassing various fields such as film production, sound production, design, screenwriting, communication, and film theory. Digital production involves transforming creative ideas and assets such as text, images, and interactive apps into a wide range of digital media, including digital music, streaming video, and other widely distributed content. One of the primary applications of digital production is the creation of visual media. It involves using advanced software and hardware tools to produce digitally enhanced animation, visual effects, and other forms of computer-generated imagery. These technologies have revolutionized the way films, television shows, and other visual media are produced, allowing creators to bring their visions to life in ways that were once impossible. For instance, movies like Avatar and The Lord of the Rings series are exemplary of digital production's capabilities. Moreover, digital production has become a vital component of new media development. It involves designing and developing websites, multimedia authoring, and computer game development, among others. With the rapid growth of the internet and social media platforms, the demand for digital content creation has skyrocketed, making digital production an indispensable field for any organization seeking to establish its online presence.The expansion of digital production has created a multitude of job opportunities for professionals. With the rising demand for digital content creation, the employment rate for video editors is predicted to increase by 18% this decade. Other job opportunities include audio engineers, graphic designers, animators, multimedia artists, and game developers, among others. These professionals are highly skilled and adept at using cutting-edge technology and software to produce high-quality digital content.To prepare students for careers in digital production, universities and colleges offer programs that provide hands-on experience in various areas including digital media capture, management, and tools in the areas of digital imaging and video editing. These programs cover a broad range of topics asluding digital media production techniques storytelling, creative design, scriptwrit-ing, and project management They equip students with the knowledge and skils needed. to produce compelling digital contentin various formats and for different platforms.This book is divided into eight chapters that cover different aspects of digital production The first chapter provides an introduc tion to the topic and sets the foundation for the rest of the book. It provides an overview of the digital production process, including the tools and technologies used, the second chapter focuses on camera techniques and composition. It covers topics such as camera settings, lighting and framing, as well as how to compose shots effectively. The third chapter covers sound recording and editing. It discusses the importance of good audio quality and provides guidance on how to record and edit audio effectively. The fourth chapter focuses on video editing. It covers the basics of editing, including how to cut and splice footage, add transitions and effects, and adjust audio levels. The fifth chapter delves into image production and graphic design. It discusses the use of graphics and images in digital production, including how to create and manipulate them using software tools. The sixth chapter focuses on project planning and management. It provides guidance on how to plan and manage digital production projects, including creating a project plan, setting timelines, and allocating resources. The seventh chapter covers distribution and promo-tion. It discusses different methods for distributing digital content, such as online platforms and social media, as well as strategies for promoting content effectively. The final chapter focuses on advanced topics and future directions. It discusses emerging technologies and trends in digital production, as well as advanced techniques and tools for creating high-quality content.This book is a valuable resource for anyone interested in creating digital content, whether for personal or professional use."--Back cover
Creative multimedia : animation
by
"This edition is organized into seven chapters. The content is revised thoroughly chapter by chapter basis. A separate chapter is also added. This book introduces to students learning the principles and practice of multimedia. Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all potential digital animators, games artist and media production students." -- Back cover.
Animation and Design Production
This course teaches intermediate to advanced methods of planning, coordinating, and implementing a game development project. Students will learn core management skills such as communication, leadership, team building, conflict resolution budgeting and scheduling.
Game AI pro 3 : collected wisdom of game AI professionals
by
Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry's top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends
The game designer's playlist : innovative games every game designer needs to play
by
Game Designers: Learn from the Masters! In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they're great, and how to apply their breakthrough techniques in your own games. Ranging from Go to Texas Hold'em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons about game decision-making, playability, narrative, mechanics, chance, winning, originality, cheats, and a whole lot more. He gleans powerful insights from virtually every type of game: console, mobile, PC, board, card, and beyond. Every game is presented in full color, with a single purpose: to show you what makes it exceptional, so you can create legendary games of your own. Discover how game designers use randomness and luck Make the most of narrative and the narrator's role Place the game challenge front and center Optimize game mechanics, and place mechanics in a broader context Uncover deep dynamic play in games with the simplest rules Find better ways to teach players how to play See what games can teach about the process of game design Build games with unusual input/output modalities Explore winning, losing, and game dynamics beyond "one-vs.-all" Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Roblox game development in 24 hours: the official roblox guide
by
Every month, hundreds of millions of people around the world are spending billions of hours on Roblox--and Roblox's fast-growing community of developers has already earned hundreds of millions of dollars from their creations. For every burgeoning game developer who is looking to take their Roblox skills to the next level fast, look no further than Roblox Game Development in 24 Hours: The Official Roblox Guide . In just 24 lessons of one hour or less, you will deepen your understanding of virtually every facet of Roblox game development. Each short and easy lesson builds upon everything that has come before, helping you take full advantage of this remarkable platform. Step-by-step instructions walk you through common questions, issues, and tasks; Q&As, Quizzes, and Exercises build and test your knowledge; "Try It Yourself" exercises encourage independent practice. By the time you're finished, you'll be a true Roblox game development expert. Learn how to * Build immersive natural environments using built-in terrain and lighting tools * Model and import assets, models, weapons, and textures * Code game mechanics, animations, and camera movement * Design GUIs for store fronts, player HUDs, and interactive elements * Teleport players between multiple game places * Publish your game to multiple platforms with cross-platform play * Attract players, monetize your game, and earn real cash.
Sams teach yourself unity game development in 24 hours
by
In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity game engine. This books straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what youve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and Tips point out shortcuts and solutions. Learn how to Get up and running fast with the Unity game engine and editor Work efficiently with Unitys graphical asset pipeline Make the most of lights and cameras Sculpt stunning worlds with Unitys terrain and environmental tools Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Control players through built-in and custom character controllers Build realistic physical and trigger collisions Leverage the full power of Unitys Animation and new Timeline systems Integrate complex audio into your games Use mobile device accelerometers and multi-touch displays Build engaging 2D games with Unitys 2D tools and Tilemap Apply the finishing touches and deploy your games.
Applied Trigonometry for Game Developers
This course is designed to present relevant topics in Trigonometry. It discusses trigonometric functions and identities, solutions of triangles and their applications. Exponential and logarithmic functions are included. The course is intended to enable students to acquire the necessary skills to analyze, solve and interpret problems.
Applied Trigonometry for Game Developers
This course is designed to present relevant topics in Trigonometry. It discusses trigonometric functions and identities, solutions of triangles and their applications. Exponential and logarithmic functions are included. The course is intended to enable students to acquire the necessary skills to analyze, solve and interpret problems.
Mathematics for game programming and computer graphics : explore the essential mathematics for creating, rendering, and manipulating 3d virtual environments
by
A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example Key Features Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL Develop vertex and fragment shaders in OpenGL shader language to speed up rendering Book Description Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments. Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting "back to the basics" of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications. By the end of this graphics focussed book, you'll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today's top graphics and game engines. What you will learn Get up and running with Python, Pycharm, Pygame, and PyOpenGL Experiment with different graphics API drawing commands Review basic trigonometry and how it's important in 3D environments Apply vectors and matrices to move, orient, and scale 3D objects Render 3D objects with textures, colors, shading, and lighting Work with vertex shaders for faster GPU-based rendering Who this book is for This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school-level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.
Welcome to Introduction to Design and Production. You will learn about the processes involved in the game development pre-production phase. These lessons will be vital in deeply understanding how to create a game with a relevant project objective in mind. This subject now applies what you have learned about creating theoretical frameworks, as it introduces research methods. It is required that you participate actively in the reflective discussions, research about the game concepts and industry trends, create documents that support the feasibility and marketability of your game concept, and build a game in line with the methodologies that will be taught in this course.
3G handy guide : digital production and editing
by
Digital Production is a new and interdisciplinary field that lies at the cross-section of film production, sound production, design, screenwriting, communication and film theory. It entails transforming creative ideas and assets such as text, images and interactive apps into a variety of digital media, and includes the production of digital music, streaming video, and other widely distributed content. Students learn how to assess and comprehend the media in their environment, create media in a variety of formats, and manage the commercial and technological demands of working in the media industry. Our society has gone digital and virtual in many aspects and it has transformed the way we communicate as a society. Whether it is individual-individual or business-individual conversations, we use a range of digital media such as online advertising, social media, mobile applications and other forms of communication that primarily use technology and Internet to reach out to others. This edition of Handy Guide is thoroughly revised and new topics are added. This Handy Guide prepares students to edit video footage that may be used for commercials, documentaries, television shows and films. Students will be able to write and produce their own work, but will also learn how to participate in a collaborative and creative environment.The theory and practice of various editing styles are covered in order to gain a better understanding of how stories are constructed in the editing room, and how professionals across all fields can leverage the advantages of digital video.Through demonstrations and hands-on experience, students learn advanced editing techniques.Media has changed significantly in the past decade. There are new verticals, new platforms, and new content sources. So how do media experts continue to navigate successfully in this ever-changing space? What are the industry dynamics, and how do you stay on top of the competition?This Handy Guide covers the complete range of production skills necessary for a successful high-definition video produc-tion. Strong emphasis will be placed on proper camera techniques, audio recording techniques, and on creating dynamic and compelling visual compositions.
Creative multimedia : animation
by
"This edition is organized into seven chapters. The content is revised thoroughly chapter by chapter basis. A separate chapter is also added. This book introduces to students learning the principles and practice of multimedia. Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all potential digital animators, games artist and media production students." -- Back cover.
Basic knowledge of digital production and editing
by
"Digital production is a burgeoning field that has evolved rapidly over the last decade. With advancements in technology and the increasing demand for digital content, the field has become interdisciplinary and multifaceted, encompassing various fields such as film production, sound production, design, screenwriting, communication, and film theory. Digital production involves transforming creative ideas and assets such as text, images, and interactive apps into a wide range of digital media, including digital music, streaming video, and other widely distributed content. One of the primary applications of digital production is the creation of visual media. It involves using advanced software and hardware tools to produce digitally enhanced animation, visual effects, and other forms of computer-generated imagery. These technologies have revolutionized the way films, television shows, and other visual media are produced, allowing creators to bring their visions to life in ways that were once impossible. For instance, movies like Avatar and The Lord of the Rings series are exemplary of digital production's capabilities. Moreover, digital production has become a vital component of new media development. It involves designing and developing websites, multimedia authoring, and computer game development, among others. With the rapid growth of the internet and social media platforms, the demand for digital content creation has skyrocketed, making digital production an indispensable field for any organization seeking to establish its online presence.The expansion of digital production has created a multitude of job opportunities for professionals. With the rising demand for digital content creation, the employment rate for video editors is predicted to increase by 18% this decade. Other job opportunities include audio engineers, graphic designers, animators, multimedia artists, and game developers, among others. These professionals are highly skilled and adept at using cutting-edge technology and software to produce high-quality digital content.To prepare students for careers in digital production, universities and colleges offer programs that provide hands-on experience in various areas including digital media capture, management, and tools in the areas of digital imaging and video editing. These programs cover a broad range of topics asluding digital media production techniques storytelling, creative design, scriptwrit-ing, and project management They equip students with the knowledge and skils needed. to produce compelling digital contentin various formats and for different platforms.This book is divided into eight chapters that cover different aspects of digital production The first chapter provides an introduc tion to the topic and sets the foundation for the rest of the book. It provides an overview of the digital production process, including the tools and technologies used, the second chapter focuses on camera techniques and composition. It covers topics such as camera settings, lighting and framing, as well as how to compose shots effectively. The third chapter covers sound recording and editing. It discusses the importance of good audio quality and provides guidance on how to record and edit audio effectively. The fourth chapter focuses on video editing. It covers the basics of editing, including how to cut and splice footage, add transitions and effects, and adjust audio levels. The fifth chapter delves into image production and graphic design. It discusses the use of graphics and images in digital production, including how to create and manipulate them using software tools. The sixth chapter focuses on project planning and management. It provides guidance on how to plan and manage digital production projects, including creating a project plan, setting timelines, and allocating resources. The seventh chapter covers distribution and promo-tion. It discusses different methods for distributing digital content, such as online platforms and social media, as well as strategies for promoting content effectively. The final chapter focuses on advanced topics and future directions. It discusses emerging technologies and trends in digital production, as well as advanced techniques and tools for creating high-quality content.This book is a valuable resource for anyone interested in creating digital content, whether for personal or professional use."--Back cover
Welcome to Introduction to Design and Production. You will learn about the processes involved in the game development pre-production phase. These lessons will be vital in deeply understanding how to create a game with a relevant project objective in mind. This subject now applies what you have learned about creating theoretical frameworks, as it introduces research methods. It is required that you participate actively in the reflective discussions, research about the game concepts and industry trends, create documents that support the feasibility and marketability of your game concept, and build a game in line with the methodologies that will be taught in this course.
Human Anatomy Digital Sculpting
A present Industry standard approach and a better understanding of digital sculpting a Human Anatomy, that includes technical discussions, and features in-depth techniques for adding life and realism to characters. By the use of Maya to Zbrush work- flow, Students will have a better scope on how to create an effective Anatomically correct Human Characters. 1st part will be the use of Maya software creating and preparing 3D asset that to be sculpted in Zbrush. 2 nd part will be the use of Zbrush software creating and sculpting the block mesh from Maya, with a comprehensive description of how to develop anatomy while adding weight, balance, and realism to your character. This lecture is intended for all students who wish to strengthen their character work through furthering their knowledge of human anatomy.
Human Anatomy Digital Sculpting
A present Industry standard approach and a better understanding of digital sculpting a Human Anatomy, that includes technical discussions, and features in-depth techniques for adding life and realism to characters. By the use of Maya to Zbrush work- flow, Students will have a better scope on how to create an effective Anatomically correct Human Characters. 1st part will be the use of Maya software creating and preparing 3D asset that to be sculpted in Zbrush. 2 nd part will be the use of Zbrush software creating and sculpting the block mesh from Maya, with a comprehensive description of how to develop anatomy while adding weight, balance, and realism to your character. This lecture is intended for all students who wish to strengthen their character work through furthering their knowledge of human anatomy.
In this course, the students will learn basic programming from ground up. They will have a first-hand experience on how to write simple programs in C++. They will understand the basic principles of programming. The students will also learn on how to effectively apply these basic concepts. This course will help shape the student to slowly develop the discipline in programming and analytical skills before they create an actual game.
C++ programming
by
C++ is a general purpose programming language that is used for computer programming. It has various object-oriented, generic and functional features in addition to facilities for low-level memory manipulation. C++ is always implemented as a compiled language. The two main components of C++ language are direct mapping of hardware features that is primarily provided by the C subset, and zero-overhead abstractions that are based on those mappings.The C++ standard consists of two parts that are the core language and the standard library.It is well suited for resource-constrained software and large systems. This book traces the progress of C++ Programming and highlights some of its key concepts and applications.While understanding the long-term perspectives of the topics, it makes an effort in highlighting their impact as a modern tool for the growth of the discipline. This book will provide comprehensive knowledge to the readers.
In this course, the students will learn basic programming from ground up. They will have a first-hand experience on how to write simple programs in C++. They will understand the basic principles of programming. The students will also learn on how to effectively apply these basic concepts. This course will help shape the student to slowly develop the discipline in programming and analytical skills before they create an actual game.
In this course, the students will learn how to create programs which requires a complex interaction between objects/entities that wasn’t present in BASPRG1. In order to reach this goal, this course will focus on commonly-used data structures, memory management, and the basics of Object-Oriented Programming. This course includes inheritance and polymorphism for Object-Oriented Programming. This course also aims to teach students on how to write flexible code required to develop maintainable games.
C++ programming
by
C++ is a general purpose programming language that is used for computer programming. It has various object-oriented, generic and functional features in addition to facilities for low-level memory manipulation. C++ is always implemented as a compiled language. The two main components of C++ language are direct mapping of hardware features that is primarily provided by the C subset, and zero-overhead abstractions that are based on those mappings.The C++ standard consists of two parts that are the core language and the standard library.It is well suited for resource-constrained software and large systems. This book traces the progress of C++ Programming and highlights some of its key concepts and applications.While understanding the long-term perspectives of the topics, it makes an effort in highlighting their impact as a modern tool for the growth of the discipline. This book will provide comprehensive knowledge to the readers.
In this course, the students will learn how to create programs which requires a complex interaction between objects/entities that wasn’t present in BASPRG1. In order to reach this goal, this course will focus on commonly-used data structures, memory management, and the basics of Object-Oriented Programming. This course includes inheritance and polymorphism for Object-Oriented Programming. This course also aims to teach students on how to write flexible code required to develop maintainable games.
In this course, students will be given an introduction to computer graphics as well as how they may be applied to create 3D graphics programs. The learning approach of the course is to introduce computer graphics and its mathematics through a top-down approach focusing more on the theory of 3D graphics as well as its relation to 3D game engines found today.
In this course, students will be given an introduction to computer graphics as well as how they may be applied to create 3D graphics programs. The learning approach of the course is to introduce computer graphics and its mathematics through a top-down approach focusing more on the theory of 3D graphics as well as its relation to 3D game engines found today.
Computer game development
by
Computer games are a billion-dollar business. In 2021, the value of the gaming industry was about 200 billion US dollars. This book describes some modern approaches, procedures, algorithms, and devices in computer gaming. It includes information on classifications and types of games, technical means of game systems, game consoles, and the newest tools based on extended reality (XR) technologies. Furthermore, the book discusses visualization and 3D computer graphics, game cores (engines) and platforms, genre selection, story design, and trends in game design. It also includes formalizations, algorithms, and tools for a game theory and examines the use of virtual reality and related technologies in modern game user interfaces. Lastly, the book discusses optimizations, testing, and presentations of games and examines the sociological impacts of computer games.
Immersive 3D design visualization : with Autodesk Maya and Unreal Engine 4
by
Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization. You'll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene. By the end of the book you'll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education. You will: Gain the fundamentals of immersive design visualization Master design visualization with Autodesk Maya Study interactive visualization with UE4 Create your immersive design portfolio.
Mathematics for game programming and computer graphics : explore the essential mathematics for creating, rendering, and manipulating 3d virtual environments
by
A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example Key Features Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL Develop vertex and fragment shaders in OpenGL shader language to speed up rendering Book Description Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments. Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting "back to the basics" of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications. By the end of this graphics focussed book, you'll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today's top graphics and game engines. What you will learn Get up and running with Python, Pycharm, Pygame, and PyOpenGL Experiment with different graphics API drawing commands Review basic trigonometry and how it's important in 3D environments Apply vectors and matrices to move, orient, and scale 3D objects Render 3D objects with textures, colors, shading, and lighting Work with vertex shaders for faster GPU-based rendering Who this book is for This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school-level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.
Shading, lighting, and rendering with Blender's EEVEE : learn how to create and iterate amazing concept art using a real-time rendering engine
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Get to grips with new real-time animation techniques and tricks to improve both your artistic and technical skills in shading, 3D rendering, lighting, and scene creation using Blender 3.0 Key Features Learn real-time rendering engine concepts by creating three projects Understand how to update workflows to Blender 3.0 Explore intermediate to advanced-level tutorials on creating art inside Blender Book Description Blender is one of the most important emerging 3D software packages in the world. Anyone can download the software, and with millions of tutorials on YouTube and elsewhere, learn how to use it. EEVEE, a state-of-the-art, real-time rendering engine, is a fairly new addition to Blender and provides you with the capacity to quickly iterate on the artwork, allowing you to rapidly create, modify, and produce quality renders. This book provides a high-level overview of what EEVEE is capable of and then takes you through the steps of creating three professional-quality artworks in three unique styles. As you progress, you'll discover new techniques added in Blender 3.0, ways to add life to your renders, and mind-blowing shortcuts that will allow you to take your artwork to the next level. By the end of this Blender book, you'll have created three separate works that will have challenged you to design and iterate with the full power of Blender EEVEE. What you will learn Explore EEVEE Render Properties for optimal outcomes Focus on shading processes, including those that are both traditional and more cutting-edge Understand composition and create effective concept art inside Blender Discover procedural workflows to shorten the artistic process instead of getting mired in details Understand intermediate Blender workflows for working in a professional environment Develop art in different styles and learn why each style has different workflows and conventions Create interactive, rapid changes in Blender's EEVEE engine Who this book is for This book is for 3D animators, sculptors, modelers, and concept artists who want to use EEVEE to speed up their work in movies, TV, and game design. Readers are expected to have a basic to intermediate-level understanding of 3D programs and ray-tracing engines.
Concept art is the foundation of a game’s visuals. Every aspect of a game’s world begins with designs for characters, environments and props. This course aims to train students in fleshing out their game ideas with character and environment designs that will guide their projects visual tone and direction. Emphasis will be placed on both quality and efficiency and students will be guided on how to produce large amounts of appealing designs effectively.
Concept art is the foundation of a game’s visuals. Every aspect of a game’s world begins with designs for characters, environments and props. This course aims to train students in fleshing out their game ideas with character and environment designs that will guide their projects visual tone and direction. Emphasis will be placed on both quality and efficiency and students will be guided on how to produce large amounts of appealing designs effectively.
Shading, lighting, and rendering with Blender's EEVEE : learn how to create and iterate amazing concept art using a real-time rendering engine
by
Get to grips with new real-time animation techniques and tricks to improve both your artistic and technical skills in shading, 3D rendering, lighting, and scene creation using Blender 3.0 Key Features Learn real-time rendering engine concepts by creating three projects Understand how to update workflows to Blender 3.0 Explore intermediate to advanced-level tutorials on creating art inside Blender Book Description Blender is one of the most important emerging 3D software packages in the world. Anyone can download the software, and with millions of tutorials on YouTube and elsewhere, learn how to use it. EEVEE, a state-of-the-art, real-time rendering engine, is a fairly new addition to Blender and provides you with the capacity to quickly iterate on the artwork, allowing you to rapidly create, modify, and produce quality renders. This book provides a high-level overview of what EEVEE is capable of and then takes you through the steps of creating three professional-quality artworks in three unique styles. As you progress, you'll discover new techniques added in Blender 3.0, ways to add life to your renders, and mind-blowing shortcuts that will allow you to take your artwork to the next level. By the end of this Blender book, you'll have created three separate works that will have challenged you to design and iterate with the full power of Blender EEVEE. What you will learn Explore EEVEE Render Properties for optimal outcomes Focus on shading processes, including those that are both traditional and more cutting-edge Understand composition and create effective concept art inside Blender Discover procedural workflows to shorten the artistic process instead of getting mired in details Understand intermediate Blender workflows for working in a professional environment Develop art in different styles and learn why each style has different workflows and conventions Create interactive, rapid changes in Blender's EEVEE engine Who this book is for This book is for 3D animators, sculptors, modelers, and concept artists who want to use EEVEE to speed up their work in movies, TV, and game design. Readers are expected to have a basic to intermediate-level understanding of 3D programs and ray-tracing engines.
Welcome to Introduction to Design and Production. You will learn about the processes involved in the game development pre-production phase. These lessons will be vital in deeply understanding how to create a game with a relevant project objective in mind. This subject now applies what you have learned about creating theoretical frameworks, as it introduces research methods. It is required that you participate actively in the reflective discussions, research about the game concepts and industry trends, create documents that support the feasibility and marketability of your game concept, and build a game in line with the methodologies that will be taught in this course.
3G handy guide : digital production and editing
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Digital Production is a new and interdisciplinary field that lies at the cross-section of film production, sound production, design, screenwriting, communication and film theory. It entails transforming creative ideas and assets such as text, images and interactive apps into a variety of digital media, and includes the production of digital music, streaming video, and other widely distributed content. Students learn how to assess and comprehend the media in their environment, create media in a variety of formats, and manage the commercial and technological demands of working in the media industry. Our society has gone digital and virtual in many aspects and it has transformed the way we communicate as a society. Whether it is individual-individual or business-individual conversations, we use a range of digital media such as online advertising, social media, mobile applications and other forms of communication that primarily use technology and Internet to reach out to others. This edition of Handy Guide is thoroughly revised and new topics are added. This Handy Guide prepares students to edit video footage that may be used for commercials, documentaries, television shows and films. Students will be able to write and produce their own work, but will also learn how to participate in a collaborative and creative environment.The theory and practice of various editing styles are covered in order to gain a better understanding of how stories are constructed in the editing room, and how professionals across all fields can leverage the advantages of digital video.Through demonstrations and hands-on experience, students learn advanced editing techniques.Media has changed significantly in the past decade. There are new verticals, new platforms, and new content sources. So how do media experts continue to navigate successfully in this ever-changing space? What are the industry dynamics, and how do you stay on top of the competition?This Handy Guide covers the complete range of production skills necessary for a successful high-definition video produc-tion. Strong emphasis will be placed on proper camera techniques, audio recording techniques, and on creating dynamic and compelling visual compositions.
Basic knowledge of digital production and editing
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"Digital production is a burgeoning field that has evolved rapidly over the last decade. With advancements in technology and the increasing demand for digital content, the field has become interdisciplinary and multifaceted, encompassing various fields such as film production, sound production, design, screenwriting, communication, and film theory. Digital production involves transforming creative ideas and assets such as text, images, and interactive apps into a wide range of digital media, including digital music, streaming video, and other widely distributed content. One of the primary applications of digital production is the creation of visual media. It involves using advanced software and hardware tools to produce digitally enhanced animation, visual effects, and other forms of computer-generated imagery. These technologies have revolutionized the way films, television shows, and other visual media are produced, allowing creators to bring their visions to life in ways that were once impossible. For instance, movies like Avatar and The Lord of the Rings series are exemplary of digital production's capabilities. Moreover, digital production has become a vital component of new media development. It involves designing and developing websites, multimedia authoring, and computer game development, among others. With the rapid growth of the internet and social media platforms, the demand for digital content creation has skyrocketed, making digital production an indispensable field for any organization seeking to establish its online presence.The expansion of digital production has created a multitude of job opportunities for professionals. With the rising demand for digital content creation, the employment rate for video editors is predicted to increase by 18% this decade. Other job opportunities include audio engineers, graphic designers, animators, multimedia artists, and game developers, among others. These professionals are highly skilled and adept at using cutting-edge technology and software to produce high-quality digital content.To prepare students for careers in digital production, universities and colleges offer programs that provide hands-on experience in various areas including digital media capture, management, and tools in the areas of digital imaging and video editing. These programs cover a broad range of topics asluding digital media production techniques storytelling, creative design, scriptwrit-ing, and project management They equip students with the knowledge and skils needed. to produce compelling digital contentin various formats and for different platforms.This book is divided into eight chapters that cover different aspects of digital production The first chapter provides an introduc tion to the topic and sets the foundation for the rest of the book. It provides an overview of the digital production process, including the tools and technologies used, the second chapter focuses on camera techniques and composition. It covers topics such as camera settings, lighting and framing, as well as how to compose shots effectively. The third chapter covers sound recording and editing. It discusses the importance of good audio quality and provides guidance on how to record and edit audio effectively. The fourth chapter focuses on video editing. It covers the basics of editing, including how to cut and splice footage, add transitions and effects, and adjust audio levels. The fifth chapter delves into image production and graphic design. It discusses the use of graphics and images in digital production, including how to create and manipulate them using software tools. The sixth chapter focuses on project planning and management. It provides guidance on how to plan and manage digital production projects, including creating a project plan, setting timelines, and allocating resources. The seventh chapter covers distribution and promo-tion. It discusses different methods for distributing digital content, such as online platforms and social media, as well as strategies for promoting content effectively. The final chapter focuses on advanced topics and future directions. It discusses emerging technologies and trends in digital production, as well as advanced techniques and tools for creating high-quality content.This book is a valuable resource for anyone interested in creating digital content, whether for personal or professional use."--Back cover
Welcome to Introduction to Design and Production. You will learn about the processes involved in the game development pre-production phase. These lessons will be vital in deeply understanding how to create a game with a relevant project objective in mind. This subject now applies what you have learned about creating theoretical frameworks, as it introduces research methods. It is required that you participate actively in the reflective discussions, research about the game concepts and industry trends, create documents that support the feasibility and marketability of your game concept, and build a game in line with the methodologies that will be taught in this course.
Advanced Topics on Digital Drawing
Digital Drawing is foundational introduction to drawing as a basic practice that underlies all visual art making. In this course, students will investigate the basic elements of visual language (including mark, line, gesture, contour, edge, value, form, volume, mass, density, proportion, scale, linear perspective, order, pattern, rhythm, texture, and the illusion of space) through a series of observations, exercises, and projects. Emphasis is placed on drawing from observation. Computers and the role of technology in observation and visual research will be discussed.
Advanced Topics on Digital Drawing
Digital Drawing is foundational introduction to drawing as a basic practice that underlies all visual art making. In this course, students will investigate the basic elements of visual language (including mark, line, gesture, contour, edge, value, form, volume, mass, density, proportion, scale, linear perspective, order, pattern, rhythm, texture, and the illusion of space) through a series of observations, exercises, and projects. Emphasis is placed on drawing from observation. Computers and the role of technology in observation and visual research will be discussed.
Welcome to Introduction to the Video Game Industry: History, Genre and Ethical Issues. You will be introduced to the world of video games through videos, student presentation and class interaction. A deep understanding of the industry’s history, both local and abroad, as well as exposure to ethical issues concerning video games and video game addition, and appreciation of the different video game genre’s will create a positive impact to you as a future game developer. This course will require you to use the internet, critique presentations, be involved in class discussions and reporting as well as play testing and dissecting video games.
Basic knowledge of digital production and editing
by
"Digital production is a burgeoning field that has evolved rapidly over the last decade. With advancements in technology and the increasing demand for digital content, the field has become interdisciplinary and multifaceted, encompassing various fields such as film production, sound production, design, screenwriting, communication, and film theory. Digital production involves transforming creative ideas and assets such as text, images, and interactive apps into a wide range of digital media, including digital music, streaming video, and other widely distributed content. One of the primary applications of digital production is the creation of visual media. It involves using advanced software and hardware tools to produce digitally enhanced animation, visual effects, and other forms of computer-generated imagery. These technologies have revolutionized the way films, television shows, and other visual media are produced, allowing creators to bring their visions to life in ways that were once impossible. For instance, movies like Avatar and The Lord of the Rings series are exemplary of digital production's capabilities. Moreover, digital production has become a vital component of new media development. It involves designing and developing websites, multimedia authoring, and computer game development, among others. With the rapid growth of the internet and social media platforms, the demand for digital content creation has skyrocketed, making digital production an indispensable field for any organization seeking to establish its online presence.The expansion of digital production has created a multitude of job opportunities for professionals. With the rising demand for digital content creation, the employment rate for video editors is predicted to increase by 18% this decade. Other job opportunities include audio engineers, graphic designers, animators, multimedia artists, and game developers, among others. These professionals are highly skilled and adept at using cutting-edge technology and software to produce high-quality digital content.To prepare students for careers in digital production, universities and colleges offer programs that provide hands-on experience in various areas including digital media capture, management, and tools in the areas of digital imaging and video editing. These programs cover a broad range of topics asluding digital media production techniques storytelling, creative design, scriptwrit-ing, and project management They equip students with the knowledge and skils needed. to produce compelling digital contentin various formats and for different platforms.This book is divided into eight chapters that cover different aspects of digital production The first chapter provides an introduc tion to the topic and sets the foundation for the rest of the book. It provides an overview of the digital production process, including the tools and technologies used, the second chapter focuses on camera techniques and composition. It covers topics such as camera settings, lighting and framing, as well as how to compose shots effectively. The third chapter covers sound recording and editing. It discusses the importance of good audio quality and provides guidance on how to record and edit audio effectively. The fourth chapter focuses on video editing. It covers the basics of editing, including how to cut and splice footage, add transitions and effects, and adjust audio levels. The fifth chapter delves into image production and graphic design. It discusses the use of graphics and images in digital production, including how to create and manipulate them using software tools. The sixth chapter focuses on project planning and management. It provides guidance on how to plan and manage digital production projects, including creating a project plan, setting timelines, and allocating resources. The seventh chapter covers distribution and promo-tion. It discusses different methods for distributing digital content, such as online platforms and social media, as well as strategies for promoting content effectively. The final chapter focuses on advanced topics and future directions. It discusses emerging technologies and trends in digital production, as well as advanced techniques and tools for creating high-quality content.This book is a valuable resource for anyone interested in creating digital content, whether for personal or professional use."--Back cover
Creative multimedia : animation
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This edition is organized into seven chapters. The content is revised thoroughly chapter by chapter basis. A separate chapter is also added. This book introduces to students learning the principles and practice of multimedia. Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all potential digital animators, games artist and media production students.
Welcome to Introduction to the Video Game Industry: History, Genre and Ethical Issues. You will be introduced to the world of video games through videos, student presentation and class interaction. A deep understanding of the industry’s history, both local and abroad, as well as exposure to ethical issues concerning video games and video game addition, and appreciation of the different video game genre’s will create a positive impact to you as a future game developer. This course will require you to use the internet, critique presentations, be involved in class discussions and reporting as well as play testing and dissecting video games.
Computer game development
by
Computer games are a billion-dollar business. In 2021, the value of the gaming industry was about 200 billion US dollars. This book describes some modern approaches, procedures, algorithms, and devices in computer gaming. It includes information on classifications and types of games, technical means of game systems, game consoles, and the newest tools based on extended reality (XR) technologies. Furthermore, the book discusses visualization and 3D computer graphics, game cores (engines) and platforms, genre selection, story design, and trends in game design. It also includes formalizations, algorithms, and tools for a game theory and examines the use of virtual reality and related technologies in modern game user interfaces. Lastly, the book discusses optimizations, testing, and presentations of games and examines the sociological impacts of computer games.
This course will introduce students to the different facets of information technology. This subject will discuss a general overview of topics related to game development such as game analysis and design, art concepts, animation, programming, project management, networking, tools, methodologies, process and ethics as well as discuss how these concepts may be applied to different game genres within the industry.
This course will introduce students to the different facets of information technology. This subject will discuss a general overview of topics related to game development such as game analysis and design, art concepts, animation, programming, project management, networking, tools, methodologies, process and ethics as well as discuss how these concepts may be applied to different game genres within the industry.
Computer game development
by
Computer games are a billion-dollar business. In 2021, the value of the gaming industry was about 200 billion US dollars. This book describes some modern approaches, procedures, algorithms, and devices in computer gaming. It includes information on classifications and types of games, technical means of game systems, game consoles, and the newest tools based on extended reality (XR) technologies. Furthermore, the book discusses visualization and 3D computer graphics, game cores (engines) and platforms, genre selection, story design, and trends in game design. It also includes formalizations, algorithms, and tools for a game theory and examines the use of virtual reality and related technologies in modern game user interfaces. Lastly, the book discusses optimizations, testing, and presentations of games and examines the sociological impacts of computer games.
Mathematics for game programming and computer graphics : explore the essential mathematics for creating, rendering, and manipulating 3d virtual environments
by
A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example Key Features Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL Develop vertex and fragment shaders in OpenGL shader language to speed up rendering Book Description Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments. Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting "back to the basics" of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications. By the end of this graphics focussed book, you'll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today's top graphics and game engines. What you will learn Get up and running with Python, Pycharm, Pygame, and PyOpenGL Experiment with different graphics API drawing commands Review basic trigonometry and how it's important in 3D environments Apply vectors and matrices to move, orient, and scale 3D objects Render 3D objects with textures, colors, shading, and lighting Work with vertex shaders for faster GPU-based rendering Who this book is for This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school-level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.
Anatomical knowledge is a fundamental skill and is one of the foundations of game art. From concept design of characters and creatures to 3D modeling and animation, proper anatomy is important in order to give a game’s visuals a good level of believability. This course aims to provide students with the knowledge and application of anatomy in figure drawing. Emphasis will be placed on constructing figures from the ground up using gestures, basic shapes and knowledge of the proper placement of muscles.
Anatomical knowledge is a fundamental skill and is one of the foundations of game art. From concept design of characters and creatures to 3D modeling and animation, proper anatomy is important in order to give a game’s visuals a good level of believability. This course aims to provide students with the knowledge and application of anatomy in figure drawing. Emphasis will be placed on constructing figures from the ground up using gestures, basic shapes and knowledge of the proper placement of muscles.
Computer game development
by
Computer games are a billion-dollar business. In 2021, the value of the gaming industry was about 200 billion US dollars. This book describes some modern approaches, procedures, algorithms, and devices in computer gaming. It includes information on classifications and types of games, technical means of game systems, game consoles, and the newest tools based on extended reality (XR) technologies. Furthermore, the book discusses visualization and 3D computer graphics, game cores (engines) and platforms, genre selection, story design, and trends in game design. It also includes formalizations, algorithms, and tools for a game theory and examines the use of virtual reality and related technologies in modern game user interfaces. Lastly, the book discusses optimizations, testing, and presentations of games and examines the sociological impacts of computer games.
Game development with blender and godot: leverage the combined power of blender and godot for building a point-and-click adventure game
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Understand how to use one of the most popular 3D modeling software and advanced game engines to create a seamless workflow between the two and produce dynamic games Key Features Learn how to create, rig, and animate 3D low-poly models in Blender Discover the 3D workflow of Godot Engine and understand how to enhance your models Use modeling and game design skills to create a dynamic point-and-click game Book Description Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they're game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you'll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion. What you will learn Discover what low-poly modeling is and why it matters Understand how to use materials, shaders, and textures in your models Explore how to render and animate a scene in Blender Focus on how to export Blender assets and import them into Godot Use 3D low-poly models in Godot to create fun games Design a dynamic and easy-to-navigate game world Explore how to interact with the game via interfaces Understand how to export your game for Windows Who this book is for This book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.
Immersive 3D design visualization : with Autodesk Maya and Unreal Engine 4
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Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization. You'll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene. By the end of the book you'll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education. You will: Gain the fundamentals of immersive design visualization Master design visualization with Autodesk Maya Study interactive visualization with UE4 Create your immersive design portfolio.
Reimagining characters with unreal engine MetaHuman Creator elevate your films with cinema quality character designs and animation
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Discover the power of Unreal Engine 5 and the MetaHuman Creator to develop realistic digital characters, infusing them with full body and facial animation Key Features Create realistic characters using the MetaHuman Creator using a mixture of preset and custom tools Import your character into Unreal Engine 5 to access more editing options and begin animating it Combine face and body motion capturing to fully animate your digital humans Book Description MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you'll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you'll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you'll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you'll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you'll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control. What you will learn Create your own bespoke character using MHC Develop custom faces based on real people Utilize Blueprints to take control of your digital character Retarget animations using the Unreal Mannequin Use DeepMotion and Live Link for complete body and face animation Use the Control Rig to refine animations Export and render your character Who this book is for This book is for filmmakers and hobbyists who are planning to make a film using Unreal Engine for the first time, having worked in live action or purely digital media previously, either professionally or as a hobby. No experience with Unreal Engine is required, however it is useful to have some knowledge of 3D development applications and concepts like wireframes, skin weights, transform tools, and motion capture. It is recommended that you have access to an iPhone X (or a later model). Alternatively, you can use a free or paid version of Faceware, along with a basic webcam.
Drawing fundamentals are the backbone of every illustration. This course aims to train students in the fundamentals of both traditional and digital illustration in order to build a foundation for the more advanced illustration and design skills needed in succeeding art subjects. Emphasis will be placed on both quality and quantity of work and students will be guided on how to create drawings from start to finish.
Drawing fundamentals are the backbone of every illustration. This course aims to train students in the fundamentals of both traditional and digital illustration in order to build a foundation for the more advanced illustration and design skills needed in succeeding art subjects. Emphasis will be placed on both quality and quantity of work and students will be guided on how to create drawings from start to finish.
Taking SketchUp Pro to the Next Level Go Beyond the Basics and Develop Custom 3D Modeling Workflows to Become a SketchUp Ninja
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Create beautiful custom materials and leverage powerful extensions for efficient modeling Key Features Understand how to get the most out of SketchUp's powerful native tools with key images printed in color Customize and transform your workspace for efficient 3D modeling Go beyond SketchUp's capabilities with extensions and free online resources Book Description Anyone who's worked with it will know that SketchUp is the quickest and easiest way to create 3D models. While its approachable interface makes it super easy to learn, this book will show you how the extremely capable SketchUp software can take you far beyond what you may have initially thought possible. Get ready to level up from a basic user to becoming a SketchUp ninja! Each chapter will take you through the capabilities of SketchUp, challenging you to use tools in innovative ways. This includes organizing your model, modifying native commands, customizing your interface, utilizing inferencing, and much more. Additionally, you'll learn about the extensions that can be added to SketchUp to supplement the tools you have been using, allowing you to make your 3D modeling process quicker, easier, and more powerful. By the end of this SketchUp book, you'll have an enhanced understanding of how to use the impressive range of tools and be on your way to customizing SketchUp for your one-of-a-kind workflow. What you will learn Recap the basics of navigation and SketchUp's native modeling tools Modify commands, toolbars, and shortcuts to improve your modeling efficiency Use default templates, as well as create custom templates Organize your models with groups, components, tags, and scenes Analyze your own modeling workflow and understand how to improve it Discover extensions and online repositories that unlock the advanced capabilities of SketchUp Leverage your existing SketchUp Pro subscription for even better results Who this book is for This book is for designers, architects, and professional modelers who have used SketchUp before, perhaps self-taught, or have completed software training but find themselves needing more than just the basics from SketchUp. The book assumes that you have spent some time in SketchUp and have basic modeling experience.
Game Business Entrepreneurship
GameBiz is a course on the application of business concepts in the Gaming Industry. These concepts include market research, marketing (4Ps), business models in the gaming industry, and platforms (place). The goal of this course is to equip the students with the necessary knowledge and skills in business in relation to the Gaming Industry. Understanding business concepts leads to sustainability and progress in game design and development.
Game Business Entrepreneurship
GameBiz is a course on the application of business concepts in the Gaming Industry. These concepts include market research, marketing (4Ps), business models in the gaming industry, and platforms (place). The goal of this course is to equip the students with the necessary knowledge and skills in business in relation to the Gaming Industry. Understanding business concepts leads to sustainability and progress in game design and development.
Cultures of computer game concerns : the child across families, law, science and industry
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The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.
Digital gaming and the advertising landscape
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The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to convey advertising messages remains unexploited.*Digital Gaming and the Advertising Landscape* explores the different ways advertising messages can be embedded within digital games. An interdisciplinary approach is used to help explain how persuasive communication works within digital games. It does so by forging new links within the area of game studies where the emphasis of this book clearly lies, while also taking up new subjects such as design theories and their relation to games as well as how this relationship may be used in a practical context.
Students will learn the concepts and mathematics involved in game development algorithms, and implement them in games.
Students will learn the concepts and mathematics involved in game development algorithms, and implement them in games.
Computer game development
by
Computer games are a billion-dollar business. In 2021, the value of the gaming industry was about 200 billion US dollars. This book describes some modern approaches, procedures, algorithms, and devices in computer gaming. It includes information on classifications and types of games, technical means of game systems, game consoles, and the newest tools based on extended reality (XR) technologies. Furthermore, the book discusses visualization and 3D computer graphics, game cores (engines) and platforms, genre selection, story design, and trends in game design. It also includes formalizations, algorithms, and tools for a game theory and examines the use of virtual reality and related technologies in modern game user interfaces. Lastly, the book discusses optimizations, testing, and presentations of games and examines the sociological impacts of computer games.
Mastering graphics programming with Vulkan : develop a modern rendering engine from first principles to state-of-the-art techniques
by
Develop a rendering framework by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry experts Key Features Develop high-performance rendering techniques in Vulkan Automate some of the more tedious aspects like pipeline layouts and resource barriers Understand how to take advantage of mesh shaders and ray tracing Book Description Vulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback. Learning Vulkan is a foundational step to understanding how a modern graphics API works, both on desktop and mobile. In Mastering Graphics Programming with Vulkan, you'll begin by developing the foundations of a rendering framework. You'll learn how to leverage advanced Vulkan features to write a modern rendering engine. The chapters will cover how to automate resource binding and dependencies. You'll then take advantage of GPU-driven rendering to scale the size of your scenes and finally, you'll get familiar with ray tracing techniques that will improve the visual quality of your rendered image. By the end of this book, you'll have a thorough understanding of the inner workings of a modern rendering engine and the graphics techniques employed to achieve state-of-the-art results. The framework developed in this book will be the starting point for all your future experiments. What you will learn Understand resources management and modern bindless techniques Get comfortable with how a frame graph works and know its advantages Explore how to render efficiently with many light sources Discover how to integrate variable rate shading Understand the benefits and limitations of temporal anti-aliasing Get to grips with how GPU-driven rendering works Explore and leverage ray tracing to improve render quality Who this book is for This book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.
Mathematics for game programming and computer graphics : explore the essential mathematics for creating, rendering, and manipulating 3d virtual environments
by
A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example Key Features Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL Develop vertex and fragment shaders in OpenGL shader language to speed up rendering Book Description Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments. Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting "back to the basics" of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications. By the end of this graphics focussed book, you'll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today's top graphics and game engines. What you will learn Get up and running with Python, Pycharm, Pygame, and PyOpenGL Experiment with different graphics API drawing commands Review basic trigonometry and how it's important in 3D environments Apply vectors and matrices to move, orient, and scale 3D objects Render 3D objects with textures, colors, shading, and lighting Work with vertex shaders for faster GPU-based rendering Who this book is for This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school-level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.
Mathematics for game programming and computer graphics : explore the essential mathematics for creating, rendering, and manipulating 3d virtual environments
by
A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example Key Features Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL Develop vertex and fragment shaders in OpenGL shader language to speed up rendering Book Description Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments. Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting "back to the basics" of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications. By the end of this graphics focussed book, you'll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today's top graphics and game engines. What you will learn Get up and running with Python, Pycharm, Pygame, and PyOpenGL Experiment with different graphics API drawing commands Review basic trigonometry and how it's important in 3D environments Apply vectors and matrices to move, orient, and scale 3D objects Render 3D objects with textures, colors, shading, and lighting Work with vertex shaders for faster GPU-based rendering Who this book is for This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school-level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.
Shading, lighting, and rendering with Blender's EEVEE : learn how to create and iterate amazing concept art using a real-time rendering engine
by
Get to grips with new real-time animation techniques and tricks to improve both your artistic and technical skills in shading, 3D rendering, lighting, and scene creation using Blender 3.0 Key Features Learn real-time rendering engine concepts by creating three projects Understand how to update workflows to Blender 3.0 Explore intermediate to advanced-level tutorials on creating art inside Blender Book Description Blender is one of the most important emerging 3D software packages in the world. Anyone can download the software, and with millions of tutorials on YouTube and elsewhere, learn how to use it. EEVEE, a state-of-the-art, real-time rendering engine, is a fairly new addition to Blender and provides you with the capacity to quickly iterate on the artwork, allowing you to rapidly create, modify, and produce quality renders. This book provides a high-level overview of what EEVEE is capable of and then takes you through the steps of creating three professional-quality artworks in three unique styles. As you progress, you'll discover new techniques added in Blender 3.0, ways to add life to your renders, and mind-blowing shortcuts that will allow you to take your artwork to the next level. By the end of this Blender book, you'll have created three separate works that will have challenged you to design and iterate with the full power of Blender EEVEE. What you will learn Explore EEVEE Render Properties for optimal outcomes Focus on shading processes, including those that are both traditional and more cutting-edge Understand composition and create effective concept art inside Blender Discover procedural workflows to shorten the artistic process instead of getting mired in details Understand intermediate Blender workflows for working in a professional environment Develop art in different styles and learn why each style has different workflows and conventions Create interactive, rapid changes in Blender's EEVEE engine Who this book is for This book is for 3D animators, sculptors, modelers, and concept artists who want to use EEVEE to speed up their work in movies, TV, and game design. Readers are expected to have a basic to intermediate-level understanding of 3D programs and ray-tracing engines.
Students will earn how to create games using Unreal Engine and its visual scripting feature, the blueprints.
Students will earn how to create games using Unreal Engine and its visual scripting feature, the blueprints.
Computer game development
by
Computer games are a billion-dollar business. In 2021, the value of the gaming industry was about 200 billion US dollars. This book describes some modern approaches, procedures, algorithms, and devices in computer gaming. It includes information on classifications and types of games, technical means of game systems, game consoles, and the newest tools based on extended reality (XR) technologies. Furthermore, the book discusses visualization and 3D computer graphics, game cores (engines) and platforms, genre selection, story design, and trends in game design. It also includes formalizations, algorithms, and tools for a game theory and examines the use of virtual reality and related technologies in modern game user interfaces. Lastly, the book discusses optimizations, testing, and presentations of games and examines the sociological impacts of computer games.
Immersive 3D design visualization : with Autodesk Maya and Unreal Engine 4
by
Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization. You'll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene. By the end of the book you'll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education. You will: Gain the fundamentals of immersive design visualization Master design visualization with Autodesk Maya Study interactive visualization with UE4 Create your immersive design portfolio.
Mathematics for game programming and computer graphics : explore the essential mathematics for creating, rendering, and manipulating 3d virtual environments
by
A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example Key Features Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL Develop vertex and fragment shaders in OpenGL shader language to speed up rendering Book Description Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments. Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting "back to the basics" of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications. By the end of this graphics focussed book, you'll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today's top graphics and game engines. What you will learn Get up and running with Python, Pycharm, Pygame, and PyOpenGL Experiment with different graphics API drawing commands Review basic trigonometry and how it's important in 3D environments Apply vectors and matrices to move, orient, and scale 3D objects Render 3D objects with textures, colors, shading, and lighting Work with vertex shaders for faster GPU-based rendering Who this book is for This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school-level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.
In this course, you will analyze existing digital and non-digital games, and learn how they function by taking them apart. You will also create a number of non-digital games in order to learn the basic game design elements common to all games regardless of their format, and explore concepts like mechanics, iterative design, and playtesting among others. This course teaches the practice of game design in a hands-on manner. The challenges represent real-world problems that professional designers face in their daily practice and you will start acting the way you will as a game designer working in a professional game studio.
In this course, you will analyze existing digital and non-digital games, and learn how they function by taking them apart. You will also create a number of non-digital games in order to learn the basic game design elements common to all games regardless of their format, and explore concepts like mechanics, iterative design, and playtesting among others. This course teaches the practice of game design in a hands-on manner. The challenges represent real-world problems that professional designers face in their daily practice and you will start acting the way you will as a game designer working in a professional game studio.
Game design and intelligent interaction
by
The book presents a collection of chapters that focus on the design, use, and evaluation of games and the application of gamification processes in serious learning scenarios. This is clearly the way of the future, as those technologies are currently being used to change the way we explore, learn, and share our knowledge with others. The field will evolve in the near future with the use of new delivery platforms, while various technologies will merge into more concrete media, including wearable multipurpose devices. This book presents a series of design and evaluation case studies enabling the reader to appreciate the complexity of the task in hand, sample different case studies, and appreciate how different requirements can be met using game design and evaluation theory, analysis, and implementation.
The game designer's playlist : innovative games every game designer needs to play
by
Game Designers: Learn from the Masters! In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they're great, and how to apply their breakthrough techniques in your own games. Ranging from Go to Texas Hold'em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons about game decision-making, playability, narrative, mechanics, chance, winning, originality, cheats, and a whole lot more. He gleans powerful insights from virtually every type of game: console, mobile, PC, board, card, and beyond. Every game is presented in full color, with a single purpose: to show you what makes it exceptional, so you can create legendary games of your own. Discover how game designers use randomness and luck Make the most of narrative and the narrator's role Place the game challenge front and center Optimize game mechanics, and place mechanics in a broader context Uncover deep dynamic play in games with the simplest rules Find better ways to teach players how to play See what games can teach about the process of game design Build games with unusual input/output modalities Explore winning, losing, and game dynamics beyond "one-vs.-all" Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
In this course, the students will learn how to create programs which requires a complex interaction between objects/entities that wasn’t present in the BASPRG series subjects. In order to reach this goal, this course will focus on commonly-used data structures and the basics of Object-Oriented Programming. This course includes inheritance and polymorphism for Object-Oriented Programming. This course also aims to teach students on how to write flexible code required to develop maintainable games.
In this course, the students will learn how to create programs which requires a complex interaction between objects/entities that wasn’t present in the BASPRG series subjects. In order to reach this goal, this course will focus on commonly-used data structures and the basics of Object-Oriented Programming. This course includes inheritance and polymorphism for Object-Oriented Programming. This course also aims to teach students on how to write flexible code required to develop maintainable games.
Computer game development
by
Computer games are a billion-dollar business. In 2021, the value of the gaming industry was about 200 billion US dollars. This book describes some modern approaches, procedures, algorithms, and devices in computer gaming. It includes information on classifications and types of games, technical means of game systems, game consoles, and the newest tools based on extended reality (XR) technologies. Furthermore, the book discusses visualization and 3D computer graphics, game cores (engines) and platforms, genre selection, story design, and trends in game design. It also includes formalizations, algorithms, and tools for a game theory and examines the use of virtual reality and related technologies in modern game user interfaces. Lastly, the book discusses optimizations, testing, and presentations of games and examines the sociological impacts of computer games.
Immersive 3D design visualization : with Autodesk Maya and Unreal Engine 4
by
Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization. You'll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene. By the end of the book you'll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education. You will: Gain the fundamentals of immersive design visualization Master design visualization with Autodesk Maya Study interactive visualization with UE4 Create your immersive design portfolio.
Mathematics for game programming and computer graphics : explore the essential mathematics for creating, rendering, and manipulating 3d virtual environments
by
A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example Key Features Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL Develop vertex and fragment shaders in OpenGL shader language to speed up rendering Book Description Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments. Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting "back to the basics" of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications. By the end of this graphics focussed book, you'll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today's top graphics and game engines. What you will learn Get up and running with Python, Pycharm, Pygame, and PyOpenGL Experiment with different graphics API drawing commands Review basic trigonometry and how it's important in 3D environments Apply vectors and matrices to move, orient, and scale 3D objects Render 3D objects with textures, colors, shading, and lighting Work with vertex shaders for faster GPU-based rendering Who this book is for This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school-level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.
In this course, the students will learn how to implement a three dimensional environment through the understanding of mesh data structures and hierarchies which are fundamental in creating an involving game. The subject also teaches basic camera, basic state machine, basic AI and input control concepts as well as concepts for implementing world boundaries.
In this course, the students will learn how to implement a three dimensional environment through the understanding of mesh data structures and hierarchies which are fundamental in creating an involving game. The subject also teaches basic camera, basic state machine, basic AI and input control concepts as well as concepts for implementing world boundaries.
Computer game development
by
Computer games are a billion-dollar business. In 2021, the value of the gaming industry was about 200 billion US dollars. This book describes some modern approaches, procedures, algorithms, and devices in computer gaming. It includes information on classifications and types of games, technical means of game systems, game consoles, and the newest tools based on extended reality (XR) technologies. Furthermore, the book discusses visualization and 3D computer graphics, game cores (engines) and platforms, genre selection, story design, and trends in game design. It also includes formalizations, algorithms, and tools for a game theory and examines the use of virtual reality and related technologies in modern game user interfaces. Lastly, the book discusses optimizations, testing, and presentations of games and examines the sociological impacts of computer games.
Mathematics for game programming and computer graphics : explore the essential mathematics for creating, rendering, and manipulating 3d virtual environments
by
A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example Key Features Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL Develop vertex and fragment shaders in OpenGL shader language to speed up rendering Book Description Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments. Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting "back to the basics" of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications. By the end of this graphics focussed book, you'll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today's top graphics and game engines. What you will learn Get up and running with Python, Pycharm, Pygame, and PyOpenGL Experiment with different graphics API drawing commands Review basic trigonometry and how it's important in 3D environments Apply vectors and matrices to move, orient, and scale 3D objects Render 3D objects with textures, colors, shading, and lighting Work with vertex shaders for faster GPU-based rendering Who this book is for This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school-level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.
Simplifying data engineering and analytics with delta : create analytics-ready data that fuels artificial intelligence and business intelligence
by
Explore how Delta brings reliability, performance, and governance to your data lake and all the AI and BI use cases built on top of it Key Features Learn Delta's core concepts and features as well as what makes it a perfect match for data engineering and analysis Solve business challenges of different industry verticals using a scenario-based approach Make optimal choices by understanding the various tradeoffs provided by Delta Book Description Delta helps you generate reliable insights at scale and simplifies architecture around data pipelines, allowing you to focus primarily on refining the use cases being worked on. This is especially important when you consider that existing architecture is frequently reused for new use cases. In this book, you'll learn about the principles of distributed computing, data modeling techniques, and big data design patterns and templates that help solve end-to-end data flow problems for common scenarios and are reusable across use cases and industry verticals. You'll also learn how to recover from errors and the best practices around handling structured, semi-structured, and unstructured data using Delta. After that, you'll get to grips with features such as ACID transactions on big data, disciplined schema evolution, time travel to help rewind a dataset to a different time or version, and unified batch and streaming capabilities that will help you build agile and robust data products. By the end of this Delta book, you'll be able to use Delta as the foundational block for creating analytics-ready data that fuels all AI/BI use cases. What you will learn Explore the key challenges of traditional data lakes Appreciate the unique features of Delta that come out of the box Address reliability, performance, and governance concerns using Delta Analyze the open data format for an extensible and pluggable architecture Handle multiple use cases to support BI, AI, streaming, and data discovery Discover how common data and machine learning design patterns are executed on Delta Build and deploy data and machine learning pipelines at scale using Delta Who this book is for Data engineers, data scientists, ML practitioners, BI analysts, or anyone in the data domain working with big data will be able to put their knowledge to work with this practical guide to executing pipelines and supporting diverse use cases using the Delta protocol. Basic knowledge of SQL, Python programming, and Spark is required to get the most out of this book.
In this course, the students will learn how to implement a three dimensional environment through the understanding of mesh data structures and hierarchies which are fundamental in creating an involving game. The subject also teaches basic camera, basic state machine, basic AI and input control concepts as well as concepts for implementing world boundaries.
In this course, the students will learn how to implement a three dimensional environment through the understanding of mesh data structures and hierarchies which are fundamental in creating an involving game. The subject also teaches basic camera, basic state machine, basic AI and input control concepts as well as concepts for implementing world boundaries.
Computer game development
by
Computer games are a billion-dollar business. In 2021, the value of the gaming industry was about 200 billion US dollars. This book describes some modern approaches, procedures, algorithms, and devices in computer gaming. It includes information on classifications and types of games, technical means of game systems, game consoles, and the newest tools based on extended reality (XR) technologies. Furthermore, the book discusses visualization and 3D computer graphics, game cores (engines) and platforms, genre selection, story design, and trends in game design. It also includes formalizations, algorithms, and tools for a game theory and examines the use of virtual reality and related technologies in modern game user interfaces. Lastly, the book discusses optimizations, testing, and presentations of games and examines the sociological impacts of computer games.
Mathematics for game programming and computer graphics : explore the essential mathematics for creating, rendering, and manipulating 3d virtual environments
by
A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example Key Features Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL Develop vertex and fragment shaders in OpenGL shader language to speed up rendering Book Description Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments. Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting "back to the basics" of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications. By the end of this graphics focussed book, you'll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today's top graphics and game engines. What you will learn Get up and running with Python, Pycharm, Pygame, and PyOpenGL Experiment with different graphics API drawing commands Review basic trigonometry and how it's important in 3D environments Apply vectors and matrices to move, orient, and scale 3D objects Render 3D objects with textures, colors, shading, and lighting Work with vertex shaders for faster GPU-based rendering Who this book is for This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school-level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.
This course trains the students on the intermediate to advance methods of planning, coordinating and implementing a project, especially involving game development. Core skills such as communication, leadership, team building, and conflict resolution are covered as well as budgeting and scheduling.
This course trains the students on the intermediate to advance methods of planning, coordinating and implementing a project, especially involving game development. Core skills such as communication, leadership, team building, and conflict resolution are covered as well as budgeting and scheduling.
Game Studies is a course for the discussion of theories, philosophies, and case studies which relate to the activity of designing games, and to the content of these games. The learners will be introduced to different perspectives under several categories of study: Theories of Identity, Media and Communication Theories, Aesthetic Theories, and Theories of Narratology and Ludology. The learner is also enjoined to engage these theories and how these are applied into our daily experiences, and consequently, in our game designs.
Game Studies is a course for the discussion of theories, philosophies, and case studies which relate to the activity of designing games, and to the content of these games. The learners will be introduced to different perspectives under several categories of study: Theories of Identity, Media and Communication Theories, Aesthetic Theories, and Theories of Narratology and Ludology. The learner is also enjoined to engage these theories and how these are applied into our daily experiences, and consequently, in our game designs.
Composition is all about placing or arranging of visual elements or 'ingredients' in a work of art, as distinct from the subject in focus. This course aims to teach the basics of composting; preparing and correcting images, meshes and other assets, grading them to depict a games theme, and using composition techniques to create a dynamic and engaging scene.
Composition is all about placing or arranging of visual elements or 'ingredients' in a work of art, as distinct from the subject in focus. This course aims to teach the basics of composting; preparing and correcting images, meshes and other assets, grading them to depict a games theme, and using composition techniques to create a dynamic and engaging scene.
Mastering graphics programming with Vulkan : develop a modern rendering engine from first principles to state-of-the-art techniques
by
Develop a rendering framework by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry experts Key Features Develop high-performance rendering techniques in Vulkan Automate some of the more tedious aspects like pipeline layouts and resource barriers Understand how to take advantage of mesh shaders and ray tracing Book Description Vulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback. Learning Vulkan is a foundational step to understanding how a modern graphics API works, both on desktop and mobile. In Mastering Graphics Programming with Vulkan, you'll begin by developing the foundations of a rendering framework. You'll learn how to leverage advanced Vulkan features to write a modern rendering engine. The chapters will cover how to automate resource binding and dependencies. You'll then take advantage of GPU-driven rendering to scale the size of your scenes and finally, you'll get familiar with ray tracing techniques that will improve the visual quality of your rendered image. By the end of this book, you'll have a thorough understanding of the inner workings of a modern rendering engine and the graphics techniques employed to achieve state-of-the-art results. The framework developed in this book will be the starting point for all your future experiments. What you will learn Understand resources management and modern bindless techniques Get comfortable with how a frame graph works and know its advantages Explore how to render efficiently with many light sources Discover how to integrate variable rate shading Understand the benefits and limitations of temporal anti-aliasing Get to grips with how GPU-driven rendering works Explore and leverage ray tracing to improve render quality Who this book is for This book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.
In this course, the students will learn database design concepts as well as get first-hand experience on how their database design will impact their programming activities and game asset management. They will understand the general advantages and the disadvantages of the database design implementation that they are using for a specific database application / game database program. The students will also learn different database design techniques to equip them to develop databases.
In this course, the students will learn database design concepts as well as get first-hand experience on how their database design will impact their programming activities and game asset management. They will understand the general advantages and the disadvantages of the database design implementation that they are using for a specific database application / game database program. The students will also learn different database design techniques to equip them to develop databases.
In this course, students will understand the concepts and mathematics involved in game development algorithms. These topics include geometric tests for collision detection of simple shapes, a review on the Cartesian coordinate system and linear transformations and matrix operations for 3-dimensional angular displacement. By this subject, students should be able to implement these mathematical concepts in a program or a gaming application.
Basic knowledge of digital production and editing
by
"Digital production is a burgeoning field that has evolved rapidly over the last decade. With advancements in technology and the increasing demand for digital content, the field has become interdisciplinary and multifaceted, encompassing various fields such as film production, sound production, design, screenwriting, communication, and film theory. Digital production involves transforming creative ideas and assets such as text, images, and interactive apps into a wide range of digital media, including digital music, streaming video, and other widely distributed content. One of the primary applications of digital production is the creation of visual media. It involves using advanced software and hardware tools to produce digitally enhanced animation, visual effects, and other forms of computer-generated imagery. These technologies have revolutionized the way films, television shows, and other visual media are produced, allowing creators to bring their visions to life in ways that were once impossible. For instance, movies like Avatar and The Lord of the Rings series are exemplary of digital production's capabilities. Moreover, digital production has become a vital component of new media development. It involves designing and developing websites, multimedia authoring, and computer game development, among others. With the rapid growth of the internet and social media platforms, the demand for digital content creation has skyrocketed, making digital production an indispensable field for any organization seeking to establish its online presence.The expansion of digital production has created a multitude of job opportunities for professionals. With the rising demand for digital content creation, the employment rate for video editors is predicted to increase by 18% this decade. Other job opportunities include audio engineers, graphic designers, animators, multimedia artists, and game developers, among others. These professionals are highly skilled and adept at using cutting-edge technology and software to produce high-quality digital content.To prepare students for careers in digital production, universities and colleges offer programs that provide hands-on experience in various areas including digital media capture, management, and tools in the areas of digital imaging and video editing. These programs cover a broad range of topics asluding digital media production techniques storytelling, creative design, scriptwrit-ing, and project management They equip students with the knowledge and skils needed. to produce compelling digital contentin various formats and for different platforms.This book is divided into eight chapters that cover different aspects of digital production The first chapter provides an introduc tion to the topic and sets the foundation for the rest of the book. It provides an overview of the digital production process, including the tools and technologies used, the second chapter focuses on camera techniques and composition. It covers topics such as camera settings, lighting and framing, as well as how to compose shots effectively. The third chapter covers sound recording and editing. It discusses the importance of good audio quality and provides guidance on how to record and edit audio effectively. The fourth chapter focuses on video editing. It covers the basics of editing, including how to cut and splice footage, add transitions and effects, and adjust audio levels. The fifth chapter delves into image production and graphic design. It discusses the use of graphics and images in digital production, including how to create and manipulate them using software tools. The sixth chapter focuses on project planning and management. It provides guidance on how to plan and manage digital production projects, including creating a project plan, setting timelines, and allocating resources. The seventh chapter covers distribution and promo-tion. It discusses different methods for distributing digital content, such as online platforms and social media, as well as strategies for promoting content effectively. The final chapter focuses on advanced topics and future directions. It discusses emerging technologies and trends in digital production, as well as advanced techniques and tools for creating high-quality content.This book is a valuable resource for anyone interested in creating digital content, whether for personal or professional use."--Back cover
In this course, students will understand the concepts and mathematics involved in game development algorithms. These topics include geometric tests for collision detection of simple shapes, a review on the Cartesian coordinate system and linear transformations and matrix operations for 3-dimensional angular displacement. By this subject, students should be able to implement these mathematical concepts in a program or a gaming application.
Mathematics for game programming and computer graphics : explore the essential mathematics for creating, rendering, and manipulating 3d virtual environments
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A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example Key Features Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL Develop vertex and fragment shaders in OpenGL shader language to speed up rendering Book Description Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments. Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting "back to the basics" of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications. By the end of this graphics focussed book, you'll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today's top graphics and game engines. What you will learn Get up and running with Python, Pycharm, Pygame, and PyOpenGL Experiment with different graphics API drawing commands Review basic trigonometry and how it's important in 3D environments Apply vectors and matrices to move, orient, and scale 3D objects Render 3D objects with textures, colors, shading, and lighting Work with vertex shaders for faster GPU-based rendering Who this book is for This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school-level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.
This Game Development Physics course will provide you with a broad understanding of the physics concepts that govern natural phenomena. You will have the chance to work with and implement core physics algorithms such as friction, buoyancy, gravitational attraction, pendulum movements among others. You will review key math concepts including vector maths and trigonometry in order to fully enable your physics exploration. This course teaches the practice of physics in a hands-on manner. The challenges represent real-world problems that professional designers might face in their daily practice and you will start acting the way you will as a programmer working in a professional game studio.
Holistic game development with unity : an all-in-one guide to implementing game mechanics, art, design and programming
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Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl's Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development includes new coverage on Augmented Reality, Networking and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forms and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl's second edition for Unity game development. Key Features Art and programming in unison-the only one-stop shop for individual developers and small teams looking to tackle both tasks. Proven step-by-step tutorials show you how to design and structure an entire game in Unity with art assets. Revised to cover the Unity 5 game engine. New coverage of Augmented Reality, Networking, and Virtual Reality. An introduction to essential two- and three-dimensional mathematical and physics concepts. A portfolio of royalty free reusable game mechanics. Revamped and expanded accompanying web site, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and discussion forums. Additional challenge questions and lesson plans are available online for an enhanced learning experience.
This Game Development Physics course will provide you with a broad understanding of the physics concepts that govern natural phenomena. You will have the chance to work with and implement core physics algorithms such as friction, buoyancy, gravitational attraction, pendulum movements among others. You will review key math concepts including vector maths and trigonometry in order to fully enable your physics exploration. This course teaches the practice of physics in a hands-on manner. The challenges represent real-world problems that professional designers might face in their daily practice and you will start acting the way you will as a programmer working in a professional game studio.
Computer game development
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Computer games are a billion-dollar business. In 2021, the value of the gaming industry was about 200 billion US dollars. This book describes some modern approaches, procedures, algorithms, and devices in computer gaming. It includes information on classifications and types of games, technical means of game systems, game consoles, and the newest tools based on extended reality (XR) technologies. Furthermore, the book discusses visualization and 3D computer graphics, game cores (engines) and platforms, genre selection, story design, and trends in game design. It also includes formalizations, algorithms, and tools for a game theory and examines the use of virtual reality and related technologies in modern game user interfaces. Lastly, the book discusses optimizations, testing, and presentations of games and examines the sociological impacts of computer games.
Mathematics for game programming and computer graphics : explore the essential mathematics for creating, rendering, and manipulating 3d virtual environments
by
A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example Key Features Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL Develop vertex and fragment shaders in OpenGL shader language to speed up rendering Book Description Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments. Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting "back to the basics" of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications. By the end of this graphics focussed book, you'll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today's top graphics and game engines. What you will learn Get up and running with Python, Pycharm, Pygame, and PyOpenGL Experiment with different graphics API drawing commands Review basic trigonometry and how it's important in 3D environments Apply vectors and matrices to move, orient, and scale 3D objects Render 3D objects with textures, colors, shading, and lighting Work with vertex shaders for faster GPU-based rendering Who this book is for This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school-level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.
Sams teach yourself unity game development in 24 hours
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In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity game engine. This books straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what youve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and Tips point out shortcuts and solutions. Learn how to Get up and running fast with the Unity game engine and editor Work efficiently with Unitys graphical asset pipeline Make the most of lights and cameras Sculpt stunning worlds with Unitys terrain and environmental tools Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Control players through built-in and custom character controllers Build realistic physical and trigger collisions Leverage the full power of Unitys Animation and new Timeline systems Integrate complex audio into your games Use mobile device accelerometers and multi-touch displays Build engaging 2D games with Unitys 2D tools and Tilemap Apply the finishing touches and deploy your games.
This course focuses on guiding the students to learn the techniques and technologies used for programming games on the web. The students will use the knowledge in developing their own 2D games in HTML5. This course will mainly focus on programming aspects. Topics include drawing graphics, text and image display, interaction events, event loops and audio playback.
This course focuses on guiding the students to learn the techniques and technologies used for programming games on the web. The students will use the knowledge in developing their own 2D games in HTML5. This course will mainly focus on programming aspects. Topics include drawing graphics, text and image display, interaction events, event loops and audio playback.
Data Structures and Algorithms
In previous programming courses, students mostly deal with manipulating and storing small amounts of data without even thinking of efficiency and computer performance. This course will show how having a good understanding of data structures and algorithms would help make a system have a good architecture that is flexible and efficient in handling even large amounts of data. Students will improve their prior knowledge about arrays, and learn more about existing data structures such as Stacks, Queues, Linked Lists, Trees, and develop algorithms that work hand-in-hand with said data structures.
Data Structures and Algorithms
In previous programming courses, students mostly deal with manipulating and storing small amounts of data without even thinking of efficiency and computer performance. This course will show how having a good understanding of data structures and algorithms would help make a system have a good architecture that is flexible and efficient in handling even large amounts of data. Students will improve their prior knowledge about arrays, and learn more about existing data structures such as Stacks, Queues, Linked Lists, Trees, and develop algorithms that work hand-in-hand with said data structures.
A textbook of data structures and algorithms. 1 : mastering linear data structures
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This is not a typical 'modular' course. Along with the co operation of some of the other specialised GDD tutors, the Students' mission will be to split into teams, then, together, to write, design and produce a complete Interactive Decision-Making Game with the title: Life's Hard, Then You Die. It may even be possible to have the game commercially released - but they'd have to commit and work very hard to achieve this.
This is not a typical 'modular' course. Along with the co operation of some of the other specialised GDD tutors, the Students' mission will be to split into teams, then, together, to write, design and produce a complete Interactive Decision-Making Game with the title: Life's Hard, Then You Die. It may even be possible to have the game commercially released - but they'd have to commit and work very hard to achieve this.
Mastering graphics programming with Vulkan : develop a modern rendering engine from first principles to state-of-the-art techniques
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Mathematics for Game Programming and Computer Graphics : Explore the Essential Mathematics for Creating, Rendering, and Manipulating 3D Virtual Environments
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Advanced 2D for Game Developers
This course aims to teach advanced techniques in 2D animation, focusing on streamlining the animation workflow and using bones and cutout assets to interpolate animation for faster and better looking animations for games.
Advanced 2D for Game Developers
This course aims to teach advanced techniques in 2D animation, focusing on streamlining the animation workflow and using bones and cutout assets to interpolate animation for faster and better looking animations for games.
Principles of 3D Animation for Game Developers
This course is an introduction to the industry standard level of 3D Game Art production. This basically covers 3D asset development that evolves from basic game art for an average smartphone (2012-2015 era) up to high-end triple A game projects for Xbox One, Playstation and powerful Desktop computers. The learning program does not focus on art alone but also provides the whole class to present itself as an entire studio that will experience in handling a simulated project with a fictional client, complaints, development cost and penalty. This simulation will push the students to understand the essence of quality control, team collaboration, independent thinking, file management, and other professional values.
Principles of 3D Animation for Game Developers
This course is an introduction to the industry standard level of 3D Game Art production. This basically covers 3D asset development that evolves from basic game art for an average smartphone (2012-2015 era) up to high-end triple A game projects for Xbox One, Playstation and powerful Desktop computers. The learning program does not focus on art alone but also provides the whole class to present itself as an entire studio that will experience in handling a simulated project with a fictional client, complaints, development cost and penalty. This simulation will push the students to understand the essence of quality control, team collaboration, independent thinking, file management, and other professional values.
MonoGame mastery : build a multi-platform 2D game and reusable game engine
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Principles of 2D Animation for Game Developers
To animate is to create the illusion of life! Animation is a major part of videogame visuals and is vital to bringing characters and environments to life. This course aims to train students in the basics of animation, starting with traditional hand-drawn animation and its principles. This knowledge is valuable as it serves as the foundation all types of animation including 2D and 3D.
Principles of 2D Animation for Game Developers
To animate is to create the illusion of life! Animation is a major part of videogame visuals and is vital to bringing characters and environments to life. This course aims to train students in the basics of animation, starting with traditional hand-drawn animation and its principles. This knowledge is valuable as it serves as the foundation all types of animation including 2D and 3D.
3D game programming for kids : create interactive worlds with JavaScript
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Principles of 3D Animation for Game Developers
3D modeling and animation for games is essential. This course is an introduction to the fundamentals of using the basic but primary internal tools of 3D applications specifically Autodesk Maya. This learning program will emphasize on how to use the tools, why it is necessary and when it is perfect to use. Though this course is very basic and simple, it is actually the most critical phase of learning 3D Art development where all students must learn perfectly before proceeding to Advance level.
Principles of 3D Animation for Game Developers
3D modeling and animation for games is essential. This course is an introduction to the fundamentals of using the basic but primary internal tools of 3D applications specifically Autodesk Maya. This learning program will emphasize on how to use the tools, why it is necessary and when it is perfect to use. Though this course is very basic and simple, it is actually the most critical phase of learning 3D Art development where all students must learn perfectly before proceeding to Advance level.
Game programming in C++ : creating 3D games
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Immersive 3D design visualization : with Autodesk Maya and Unreal Engine 4
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Artificial Intelligence in Games
Have you ever noticed that the ghosts in the famous video game Pac-Man have different behaviours? Have you ever wondered how your avatar finds its path from point A to point B after clicking a point on screen? Have you ever lost in a chess battle versus a computer? All of these and several other games use Artificial Intelligence to simulate human-like intelligence to improve the overall experience of the game. This course will teach you the foundational and fundamental concepts in building a game with Artificial Intelligence.
Artificial Intelligence in Games
Have you ever noticed that the ghosts in the famous video game Pac-Man have different behaviours? Have you ever wondered how your avatar finds its path from point A to point B after clicking a point on screen? Have you ever lost in a chess battle versus a computer? All of these and several other games use Artificial Intelligence to simulate human-like intelligence to improve the overall experience of the game. This course will teach you the foundational and fundamental concepts in building a game with Artificial Intelligence.
Ethical Issues and Leadership in the Game Industry
This course aims to increase students’ level of moral awareness by providing them with the frameworks to make moral and ethical decisions within organizations. The course will also introduce the students to the Information Technology Code of Ethics and will discuss the ethical dilemmas confronting Game Design and Development professional today.
Ethical Issues and Leadership in the Game Industry
This course aims to increase students’ level of moral awareness by providing them with the frameworks to make moral and ethical decisions within organizations. The course will also introduce the students to the Information Technology Code of Ethics and will discuss the ethical dilemmas confronting Game Design and Development professional today.
The Graphics Programming course is focused on creating advanced graphics programming effects using programmable shaders in GLSL and Unity ShaderLab. You will use trigonometric functions and linear algebra to create various types of shapes, gradients and patterns. Some of the topics will include shaping functions, noise, geometric shapes, distance fields and post-processing effects among others. By the end of this course, you will be comfortable creating a large variety of effects involving shader programming for your own projects.
The Graphics Programming course is focused on creating advanced graphics programming effects using programmable shaders in GLSL and Unity ShaderLab. You will use trigonometric functions and linear algebra to create various types of shapes, gradients and patterns. Some of the topics will include shaping functions, noise, geometric shapes, distance fields and post-processing effects among others. By the end of this course, you will be comfortable creating a large variety of effects involving shader programming for your own projects.
Immersive 3D design visualization : with Autodesk Maya and Unreal Engine 4
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Mathematics for Game Programming and Computer Graphics : Explore the Essential Mathematics for Creating, Rendering, and Manipulating 3D Virtual Environments
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Shading, lighting, and rendering with Blender's EEVEE : learn how to create and iterate amazing concept art using a real-time rendering engine
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This course is an introduction to digital imaging. Students will learn how to edit and manipulate images using Adobe Photoshop, and how these techniques are applied to creating 2D game assets such as title logos and user interface buttons and icons. Additionally, this course covers the basics of lighting and color theory to help students create convincing images.
This course is an introduction to digital imaging. Students will learn how to edit and manipulate images using Adobe Photoshop, and how these techniques are applied to creating 2D game assets such as title logos and user interface buttons and icons. Additionally, this course covers the basics of lighting and color theory to help students create convincing images.
This course focuses on guiding the students learn the techniques and technologies used for programming games on the iOS platform. Students will use the knowledge in developing their own 2D game on iOS. This course will mainly focus on programming aspects including best practices on game programming, code planning, touch input, events, oop, and design patterns.
This course focuses on guiding the students learn the techniques and technologies used for programming games on the iOS platform. Students will use the knowledge in developing their own 2D game on iOS. This course will mainly focus on programming aspects including best practices on game programming, code planning, touch input, events, oop, and design patterns.
Filmora 11 efficient editing : create high-quality videos for any discipline from scratch using ... chroma keys, split screens, and audio
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Head First Swift
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User Interface and User Experience
This User Experience course is about understanding the gamer’s brain. You'll learn about human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. By the end of this course, you will be equipped with neuroscience knowledge and user experience guidelines and methodologies. You will finally craft your own game demonstrating the concepts covered in class and delivering a solid and empowering user experience for your players.
This User Experience course is about understanding the gamer’s brain. You'll learn about human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. By the end of this course, you will be equipped with neuroscience knowledge and user experience guidelines and methodologies. You will finally craft your own game demonstrating the concepts covered in class and delivering a solid and empowering user experience for your players.
Android user interface design : implementing material design for developers
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Textures and materials are some of the most important parts of immersive game environments. These involve not just the over-all look of a game asset, but also how it behaves under different forms of lighting. This course focuses on how to create different types of textures and materials using Substance Painter and how these are applied to the game production pipeline. Students will learn how to utilize Albedo, Occlusion, Roughness, Height, Bump, Displacement and Normal Maps in Maya and Substance Designer. Students will also learn how to utilize these maps and bake them into the model to achieve a realistic look.
Textures and materials are some of the most important parts of immersive game environments. These involve not just the over-all look of a game asset, but also how it behaves under different forms of lighting. This course focuses on how to create different types of textures and materials using Substance Painter and how these are applied to the game production pipeline. Students will learn how to utilize Albedo, Occlusion, Roughness, Height, Bump, Displacement and Normal Maps in Maya and Substance Designer. Students will also learn how to utilize these maps and bake them into the model to achieve a realistic look.
Immersive 3D design visualization : with Autodesk Maya and Unreal Engine 4
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Learn Three.js : program 3D animations and visualizations for the web with JavaScript and WebGL
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Realistic asset creation with adobe substance 3d: create materials, textures, filters, and 3d models using substance 3d painter, designer and stager
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Storyboarding and Scriptwriting for Games
STORYTELLING is humankind’s most ancient and important form of communication. A Story is a World, as are the environment and characters within a Game. It’s a World of infinite possibilities which draws in the listener and the viewer and makes them a Participant. A story entertains and educates and conveys emotions and empathies which can influence and change every aspect of the ‘Real World.’ But to achieve this, the Story must not be superficial or vacuous or ill-thought-out and lacking in direction, depth or dimension - the best stories and the most successful games have higher purpose and meaning. This course analyses and explores the techniques and devices involved in great storytelling; it examines plot development and design, the construction of characters, and the psychological and emotional manipulation of the Participant through words, pictures and sound. It deals with the importance of communication and teamwork, and aims to equip the Students with a holistic and in-depth approach to what is the essence of successful game design and development – namely, the Story. Additionally, the lessons learned from this course can be applied to many other disciplines; copywriting, film-making and animation, journalism, publicity, advertising, presentations and public speaking, acting, arts and design and more - but better yet, the skills it teaches will enable the Student to achieve greater success in their professional lives.
Storyboarding and Scriptwriting for Games
STORYTELLING is humankind’s most ancient and important form of communication. A Story is a World, as are the environment and characters within a Game. It’s a World of infinite possibilities which draws in the listener and the viewer and makes them a Participant. A story entertains and educates and conveys emotions and empathies which can influence and change every aspect of the ‘Real World.’ But to achieve this, the Story must not be superficial or vacuous or ill-thought-out and lacking in direction, depth or dimension - the best stories and the most successful games have higher purpose and meaning. This course analyses and explores the techniques and devices involved in great storytelling; it examines plot development and design, the construction of characters, and the psychological and emotional manipulation of the Participant through words, pictures and sound. It deals with the importance of communication and teamwork, and aims to equip the Students with a holistic and in-depth approach to what is the essence of successful game design and development – namely, the Story. Additionally, the lessons learned from this course can be applied to many other disciplines; copywriting, film-making and animation, journalism, publicity, advertising, presentations and public speaking, acting, arts and design and more - but better yet, the skills it teaches will enable the Student to achieve greater success in their professional lives.
The game designer's playlist : innovative games every game designer needs to play
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Shader Effects in Unreal and Unity
The Shader Effects in Unreal course is targeted to game programmers with an artistic knack, as well as artists with a technical mind. It aims to introduce you to practical shader effects used in modern triple A games through the use of Unreal Engine 4. You'll learn about procedural materials, custom vertex and pixel shaders, non-photorealistic rendering techniques and you will create specific visual effects such as explosions, dust, smoke or fire etc. Topics such as offset bump maps and tessellation materials as well as custom post-process techniques will also be covered during the course. By the end of this course, you will have created a personalized and optimized scene demonstrating the techniques covered in class.
Shader Effects in Unreal and Unity
The Shader Effects in Unreal course is targeted to game programmers with an artistic knack, as well as artists with a technical mind. It aims to introduce you to practical shader effects used in modern triple A games through the use of Unreal Engine 4. You'll learn about procedural materials, custom vertex and pixel shaders, non-photorealistic rendering techniques and you will create specific visual effects such as explosions, dust, smoke or fire etc. Topics such as offset bump maps and tessellation materials as well as custom post-process techniques will also be covered during the course. By the end of this course, you will have created a personalized and optimized scene demonstrating the techniques covered in class.
Immersive 3D design visualization : with Autodesk Maya and Unreal Engine 4
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This course introduces students to sculpting high-poly 3D models. Starting with a digital ball similar to a ball of clay, students will learn to mold the materials into their own, intricately detailed creations. The course also serves as an introduction to ZBrush, and students will learn how to use its tools and how the digital sculpting process fits into the game production pipeline.
This course introduces students to sculpting high-poly 3D models. Starting with a digital ball similar to a ball of clay, students will learn to mold the materials into their own, intricately detailed creations. The course also serves as an introduction to ZBrush, and students will learn how to use its tools and how the digital sculpting process fits into the game production pipeline.
Autodesk Civil 3D 2024 from start to finish : a practical guide to civil infrastructure design, modeling, and analysis
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Learn Three.js : program 3D animations and visualizations for the web with JavaScript and WebGL
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Procedural 3D modeling using geometry nodes in Blender : discover the professional usage of geometry nodes and develop a creative approach to a node-based workflow
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This course examines several quality assurance methods in relation to various game genres. Students will learn testing techniques for both the project processes and the end products. This also outlines the roles of game testers, as well as the various responsibilities that can be assigned to quality assurance teams. This also covers how to apply software test engineer methods from other IT industries into game development.
This course examines several quality assurance methods in relation to various game genres. Students will learn testing techniques for both the project processes and the end products. This also outlines the roles of game testers, as well as the various responsibilities that can be assigned to quality assurance teams. This also covers how to apply software test engineer methods from other IT industries into game development.
Welcome to Introduction to Pixel Art. In this course, you will be introduced to the practice of pixel art graphics creation. Students will learn the fundamentals of creating pixel art illustration and animations efficiently and develop a portfolio of pixel art assets. Students will learn about the development of pixel art through the history of video game graphics.
FF DOT. : the pixel art of Final Fantasy
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Subjects:
Final fantasy—Pictorial works
Video games—Pictorial works
Video games in art
Welcome to Introduction to Pixel Art. In this course, you will be introduced to the practice of pixel art graphics creation. Students will learn the fundamentals of creating pixel art illustration and animations efficiently and develop a portfolio of pixel art assets. Students will learn about the development of pixel art through the history of video game graphics.
Professional image editing made easy with affinity photo: apply affinity photo fundamentals to your workflows to edit, enhance, and create great images
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This course is an introduction to the 3D animation pipeline. Students will learn how to rig a set of digital bones on a static 3D model in Maya to prepare it for animation. The course also focuses on how to avoid distortions and deformations during the animation process.
This course is an introduction to the 3D animation pipeline. Students will learn how to rig a set of digital bones on a static 3D model in Maya to prepare it for animation. The course also focuses on how to avoid distortions and deformations during the animation process.
Immersive 3D design visualization : with Autodesk Maya and Unreal Engine 4
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This Level Design course will provide you with a hands-on application of game design concepts directly in digital format, through the creation of actual playable levels. You will be re-exposed to several concepts first introduced in Game Mechanics, this time within the realm of digital games and the practice of level design creation. Topics will include teaching mechanics and user experience, flow, level construction, player guidance, risks and rewards, and visual storytelling, among others.
This Level Design course will provide you with a hands-on application of game design concepts directly in digital format, through the creation of actual playable levels. You will be re-exposed to several concepts first introduced in Game Mechanics, this time within the realm of digital games and the practice of level design creation. Topics will include teaching mechanics and user experience, flow, level construction, player guidance, risks and rewards, and visual storytelling, among others.
Animated storytelling : simple steps for creating animation & motion graphics
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Players making decisions : game design essentials and the art of understanding your players
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In this Level Art course, you will create a small environment from scratch, similar to a vignette. You will learn about low polygon and high polygon modeling, baking texture maps, sculpting assets as well as procedural texturing. You will start from a concept art, then move on to the blockout phase before getting ready for production. Finally, you will learn how to present your scene inside of a game engine. By the end of this course, you will be equipped with a working ability to create game-ready environment from start to finish.
In this Level Art course, you will create a small environment from scratch, similar to a vignette. You will learn about low polygon and high polygon modeling, baking texture maps, sculpting assets as well as procedural texturing. You will start from a concept art, then move on to the blockout phase before getting ready for production. Finally, you will learn how to present your scene inside of a game engine. By the end of this course, you will be equipped with a working ability to create game-ready environment from start to finish.
Next-Level Instructional Design Master the Four Competencies Shared by Professional Instructional Designers
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Sams teach yourself, Godot Engine game development in 24 hours
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Shading, lighting, and rendering with Blender's EEVEE : learn how to create and iterate amazing concept art using a real-time rendering engine
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The Lighting and Special Effects course covers the discipline of lighting for games following a pragmatic approach in Unreal Engine 4. Every week, you will be working with a particular environment or level provided by your instructor. The techniques and methods covered in this course will demonstrate a workflow used in triple A production. We will focus on the art of lighting, and therefore use an engine-agnostic approach whenever possible. By the end of this course, you will be comfortable lighting any game environment from the ground up. Topics such as exposure, static lighting, dynamic lighting, player pathing and reflections among others, will be covered during this class.
The Lighting and Special Effects course covers the discipline of lighting for games following a pragmatic approach in Unreal Engine 4. Every week, you will be working with a particular environment or level provided by your instructor. The techniques and methods covered in this course will demonstrate a workflow used in triple A production. We will focus on the art of lighting, and therefore use an engine-agnostic approach whenever possible. By the end of this course, you will be comfortable lighting any game environment from the ground up. Topics such as exposure, static lighting, dynamic lighting, player pathing and reflections among others, will be covered during this class.
Learning C# by developing games with Unity : get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up
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Shading, lighting, and rendering with Blender's EEVEE : learn how to create and iterate amazing concept art using a real-time rendering engine
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Unreal Engine 5 shaders and effects cookbook : over 50 recipes to help you create materials and utilize advanced shading techniques
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